Disagree, foliage looks very blurred. When compared to this, it's night and day.
http://i33.tinypic.com/nzm5gx.png
Set the screen of the dlc to 1024x640p & see it.
Disagree, foliage looks very blurred. When compared to this, it's night and day.
http://i33.tinypic.com/nzm5gx.png
Here's the original image:
http://www.flickr.com/photos/playstationblog/4866271885/sizes/o/in/photostream/
Image size is 1920x1200
Disagree, foliage looks very blurred. When compared to this, it's night and day.
http://i33.tinypic.com/nzm5gx.png
Set the screen of the dlc to 1024x640p & see it.
I think I'm free to have a different opinion no? However videogameplay about exclusive dlc on the ps3:what the hell is the point of that? are you saying the ps3 version is supersampled? the render resolution is 1920x1200 its obvious its 1:1 pixel. take a look at the pics of the pc version that shot has more in common than the other builds its fairly obvious its the pc version with ps3 buttons overlays. it really has so little in common with the ps3 version for the game to have radically changed that much over the demo build is a pipe dream.
Yep, 0xAA for Dead Nation.
well the biggest change is the framerate has been dropped to 30fps.Anyone look into HAWX2 demo yet? I'm curious if they did the crappy blur on PS3 again on this one, or maybe they used something smarter that could be incorporated in a day (for some games at least)?
Which bodes well for MLAAwell the biggest change is the framerate has been dropped to 30fps.
That's a pretty big leap for just a singular feature on one platform. They could have capped the framerate for any number of reasons.Which bodes well for MLAA
Compression is wunderbar.
That's a pretty big leap for just a singular feature on one platform. They could have capped the framerate for any number of reasons.