Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

Anyways Vanquish being subHD on PS3 seems to be very much a possibility considering its the Bayonetta engine. (is it a 60FPS game ?)

Vanquish being sub-HD was a surprise for me mainly because the IQ was just fine in the gameplay videos - maybe the color palette helps hiding the jaggies, we don't know if those screens are from the PS3 or the 360 version but it will be interesting to see if both versions are running at sub-HD....PS3 is supposed to be the lead platform and developed in-house but we're still talking about the Bayonetta engine - really curious to see how the 360 version will perform and look since the Bayonetta engine performed fine and actually was built from the ground up for this system.

Also Vanquish is confirmed by someone who's working on P* games on gaf that the game is running at 30fps with (object?) motion blur.
 
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Vanquish being sub-HD was a surprise for me mainly because the IQ was just fine in the gameplay videos - maybe the color palette helps hiding the jaggies, we don't know if those screens are from the PS3 or the 360 version but it will be interesting to see if both versions are running at sub-HD....PS3 is supposed to be the lead platform and developed in-house but we're still talking about the Bayonetta engine - really curious to see how the 360 version will perform and look since the Bayonetta engine performed fine and actually was built from the ground up for this system.

Also Vanquish is confirmed by someone who's working on P* games on gaf that the game is running at 30fps with (object?) motion blur.

I don't have so trust in MazingerDude resolution analysis... the last time said RDR was 960x540p on the ps3 based in a offscreen capture... so I'll be wait from some of more concrete... and there are screenshot on the net at 720p if I'm not wrong about ps3 gameplay, this is the only (for now) at 1024...but I could wrong.
 
I don't have so trust in MazingerDude resolution analysis... the last time said RDR was 960x540p on the ps3 based in a offscreen capture... so I'll be wait from some of more concrete... and there are screenshot on the net at 720p if I'm not wrong about ps3 gameplay, this is the only (for now) at 1024...but I could wrong.

These pics came from Platinum Games themselves to show the various difficulty levels and look like they are screen grabs from the main menu - of course we can't be sure about the resolution of the game yet based only in those two pics - on the other hand the thing that we have seen 720p pics doesn't mean anything..in Alan Wake we've seen 720p videos so I wouldn't bet on Vanquish being 720p yet just because we've seen some 720p pics. :p
 
These pics came from Platinum Games themselves to show the various difficulty levels and look like they are screen grabs from the main menu - of course we can't be sure about the resolution of the game yet based only in those two pics - on the other hand the thing that we have seen 720p pics doesn't mean anything..in Alan Wake we've seen 720p videos so I wouldn't bet on Vanquish being 720p yet just because we've seen some 720p pics. :p

I just said sound pretty bizarre a game with ps3 lead platform it's subhd... especially at 30 fps...however those screen came form Platinum Games too from its official blog: http://platinumgames.com/2010/07/29/a-different-kind-of-game/
 
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It's 720p 4xAA, though the alpha buffer isn't AA'd, so you get incorrect results on edges when geometry overlaps such effects.
 
wow, 4XMSAA, hope it runs smooth. The game has the same look as Totori no Atelier, which I think was suppose to be 4XMSAA. Seems like both games might be using phyre engine.
 
A couple of these shots seem to be 1280 720 2x. The compression and video conversion are kinda crap though; the 2xAA even gets corrupted. *shrug* Never a fan of non-demo pre-release PR shots anyway. The post-processing is pretty heavy too. In shot 5 there's evidence of 1:1 ratio for width on one edge and not so on another. Level of AA on these two edges differ... When the edges are not 1:1, it does appear to be 1024 width. *shrug*

Texture filtering looks pretty good.

Shadow quality varies though, which is peculiar. In the second shot of the post, you can see the "fake" penumbra to simulate the softness, but in the last shot, the quality is higher.
 
A couple of these shots seem to be 1280 720 2x. The compression and video conversion are kinda crap though; the 2xAA even gets corrupted. *shrug* Never a fan of non-demo pre-release PR shots anyway. The post-processing is pretty heavy too. In shot 5 there's evidence of 1:1 ratio for width on one edge and not so on another. Level of AA on these two edges differ... When the edges are not 1:1, it does appear to be 1024 width. *shrug*

Texture filtering looks pretty good.

Shadow quality varies though, which is peculiar. In the second shot of the post, you can see the "fake" penumbra to simulate the softness, but in the last shot, the quality is higher.

I just hope same resolution or dynamic on both
 
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Shadow quality varies though, which is peculiar. In the second shot of the post, you can see the "fake" penumbra to simulate the softness, but in the last shot, the quality is higher.

the lack of pcf filtering could you say with some degree that the first 4 images are probably from the 360 version? how "free" is it for the rsx to do pcf?
 
the lack of pcf filtering could you say with some degree that the first 4 images are probably from the 360 version?

Can't say. It could even just be the angle of the shadow-casting light being different in the last shot.

how "free" is it for the rsx to do pcf?
There's hardware dedicated to it, so it can be performed in a single fetch IIRC. On 360, it requires four fetches to perform the same level of PCF. Though on 360, you can amortize the cost by doing other ALU tasks.
 
Has anyone done a pixel count for the 360 demo of Mafia 2? Its seriously dissapointing, when switching between the PC version at 720p and the 360 demo the loss in clarity is stark so I suspect its probably rendering at below 720p, either that or piling on the blur filter but I doubt it.The framerate is very low on the whole and there's lots of tearing often right in the middle of the screen to boot. On the brighter side the PC version runs fantastically (despite no MSAA support) and I've heard some good reports about the PS3 demo, though I can't check it myself.

Mod Edit : Removed subjective opinion of appearance
 
Has anyone done a pixel count for the 360 demo of Mafia 2? Its seriously dissapointing, when switching between the PC version at 720p and the 360 demo the loss in clarity is stark so I suspect its probably rendering at below 720p, either that or piling on the blur filter but I doubt it.The framerate is very low on the whole and there's lots of tearing often right in the middle of the screen to boot. On the brighter side the PC version runs fantastically (despite no MSAA support) and I've heard some good reports about the PS3 demo, though I can't check it myself.

The SSAO in the 360 is very low quality, really pixelated and it creates a lot of unsightly artefacts, I'd rather they switch it off tbh as it does more harm than good. SSAO in the PC version on the other hand is really nice quality and low cost.

http://forum.beyond3d.com/showpost.php?p=1453490&postcount=1883

Edit: PS3 don't have MLAA, it has no aa at all...
 
So blur filter + borked 2xMSAA for PC and 360 and no MSAA nor blur filter for PS3?

Mod Edit : Removed PC talk
 
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So blur filter + borked 2xMSAA for PC and 360 and no MSAA nor blur filter for PS3?

At least in those shoddy uber compressed and poor-captures. :p I'm waiting for something more reliable.

I'll see if I can get time to check out the console demos tonight.
 
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