Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

Not even if the source is first downsampled for 960x540, and then that is upscaled as a 720p video? (That's what remedy said those sites did)
Indeed....I haven't heard of a situation yet where native resolution changes due to scaling done in the video. I'm a bit ?? after the community manager mentioned that,but "running at 720p" can also mean upscaling to 720p.
 
Indeed....I haven't heard of a situation yet where native resolution changes due to scaling done in the video. I'm a bit ?? after the community manager mentioned that,but "running at 720p" can also mean upscaling to 720p.

I think the community manager meant MazingerDUDE used the prtscr key to take screen shots of the video?
That's the only thing I can think of, but in that case, shouldn't there be a watermark logo on the SS too?
 
but maybe back then they were 720p 2xAA and now thought that 540p with 4xAA provided a cleaner image?
720p/2*MSAA is a "lot" cleaner & crisper than 960*540/4*MSAA.
I don't think any developer would prefer to choose the lower resolution version if given a choice.
 
720p/2*MSAA is a "lot" cleaner & crisper than 960*540/4*MSAA.
I don't think any developer would prefer to choose the lower resolution version if given a choice.

Yeah, doesn't make sense for me either, except maybe for a2c... They said 4xAA was essential to "alpha blending" with a2c... Since the game seems pretty heavy on transparencies having a lower res + 4xAA could provide a better image in this case, plus they would gain a lot of performance back.
 
Yeah, they are 720p and the hud seems 1:1... Sooo pretty much confirms that.

I wonder why remedy would change (last year's gameplay videos from xboxlive are super crispy and smooth so probably 720p with some sort of AA) most likely for performance, but maybe back then they were 720p 2xAA and now thought that 540p with 4xAA provided a cleaner image?

Last year's version probably ran on the PC?
 
Hey guys I've got a request. There is a lot of speculation that the video source of Alan Wake is in SD, as in the 360 is set to SD. Could you guys do a pixel count form the most recent X10 gameplay? Or we could just wait till monday to find out what Remedy has to say about this.
 
Hey guys I've got a request. There is a lot of speculation that the video source of Alan Wake is in SD, as in the 360 is set to SD. Could you guys do a pixel count form the most recent X10 gameplay? Or we could just wait till monday to find out what Remedy has to say about this.

Won't the SD make the resolution ratio to 4:3?
I thought Remedy said the SD will have black bars on top and the bottom to maintain letter box.
 
Last year's version probably ran on the PC?

Last year footage had limited filtering (just like you'd expected on a console game) and had trouble keeping a stable 30fps with 720p...

I don't know, but i would think that even an avarage pc would ran the game a lot better than that...
 
Hey guys I've got a request. There is a lot of speculation that the video source of Alan Wake is in SD, as in the 360 is set to SD. Could you guys do a pixel count form the most recent X10 gameplay? Or we could just wait till monday to find out what Remedy has to say about this.
The HUD is proper 720p...so no, it has to be HD.
 
Unless Remedy is screwing around with us by purposely making this whole scenario only to "triumph" at the end...we can agree that the game is indeed subHD afterall.
 
Unless Remedy is screwing around with us by purposely making this whole scenario only to "triumph" at the end...we can agree that the game is indeed subHD afterall.


How about this. Check these screenshots:

Screenshot 1.

Screenshot 2.

Screenshot 3
.

Those are from cutscenes, which Remedy has confirmed are pre-rendered. If those are not at least 720p, something is wrong.

I did some looking on my own, but I have not done this enough to feel confident in what I saw, so I will defer to you guys.
 
anyone seen any footage of the PS3 version of Red Dead Redemption? Can't seems to find any, and I hope the improve the engine.
 
How about this. Check these screenshots:

Screenshot 1.

Screenshot 2.

Screenshot 3
.

Those are from cutscenes, which Remedy has confirmed are pre-rendered. If those are not at least 720p, something is wrong.

I did some looking on my own, but I have not done this enough to feel confident in what I saw, so I will defer to you guys.

Honestly to now I don't see the reason why the site 'trick' the shots in HUD at 720p & 540p for the graphic. But will see.
 
If Alan Wake is indeed 960 x 540, but with 4xMSAA, then it's a very interesting case.

The screenshots suggest very few aliasing artifacts, so it could result in a better overall image quality compared to 720p noAA titles (especially if they take care of good texture filtering too). Sure, the amount of detail would probably suffer a bit, but it certainly can't be compared to titles that upscale without MSAA...
 
A post on the official AW forum comparing the videogamezone.de screen shots to 2009 video found in eurogamer.

"it is 720p : this is my own analysis

i think it is clearly that videogameszone.de can not be trusted
remember dante inferno cases, COD4, and many more

using they shoot as basis for resolution analysis is wrong

ok i created a montage from 2 different sources:
from videogameszone.de shoot itself and from digital foundry 2009 tech analysis (720p) grab using vlc built in snapshot tool.

in theory my 2nd montage using vlc will be lot worse because
the video itself already highly compressed even if it is 720p
compare to videogameszone.de shoot that they claimed to grab directly
from 720p xbox 360 output.

source:
videogameszone.de:
http://www.videogameszone.de/screens...box_360_38.jpg

http://www.videogameszone.de/screens...box_360_49.jpg

http://www.videogameszone.de/screens...box_360_14.jpg

http://www.videogameszone.de/screens...box_360_34.jpg

Digital Foundry video from very old 2009 tech analysis video
(older build too)
http://www.eurogamer.net/videos/digi...alysis?size=hd

resulted montage


video gameszone.de

http://img543.imageshack.us/img543/9913/fromvideogameszonedecop.jpg

VS

older build from 2009

http://img202.imageshack.us/img202/3086/fromdigitalfoundrytech2.jpg

of course it will be better if it is same segment/area
but you can clearly see on area highlighted on videogameszone.de
how it is jaggier and blurrier than older video,

using them/their screenshoot (videogameszone.de) for resolution analysis is absolutely wrong imho. "

Any thoughts?
 
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