If this is covered elsewhere my apoligies, I could not find it. Take a look at these two GT5 Academy shots:
720p
http://images.eurogamer.net/assets/articles//a/8/7/9/9/6/7/720p_000.jpg.jpg
1080p
http://images.eurogamer.net/assets/articles//a/8/7/9/9/6/7/1080p_000.jpg.jpg
Now my knowledge of graphics programming is almost non-existent, but I thought that 1080p would be sharper because is firstly higher resolution and secondly there is less anti-aliasing. But looking at those images the 720p image is clearly the sharper one, the dash in the 1080p shot looks blurry.
Are they using some cheap and rubbish AA technique in 1080p that is blurring everything? I bought a 1080p monitor and I was looking forward to playing GT5 on it, however looking at those shots it seems like 720p will look better.
this demo use 1280x1080 like prologue but with a 2x MSAA mix with a 2x temporal SSAA (for simulate 4xAA in 1080p)
they shift the pixel rasterization between odd and even frame for simulate super-sampling like DMC or MGS but they don't blend frame like DMC and MGS (no blurry effect here). they just make use of display persistence and retinal persistence. this cause flickering effect (variable in accordance to type of display) but more accurate image (the temporal AA work on alpha-coverage aliasing and others aliasing where the MSAA don't work)
you can disable this temporal AA if you choose "flicker reduction" in the display option (it's the GT5 prologue display mode)
i don't know what effect is enable with the "sharpen" mode. it seem like the normal mode
Its a bit disappointing to see that even with ample amount of MSAA available, PD could'nt find a way to smooth out the shadows. :|
If this is covered elsewhere my apoligies, I could not find it. Take a look at these two GT5 Academy shots:
720p
http://images.eurogamer.net/assets/articles//a/8/7/9/9/6/7/720p_000.jpg.jpg
1080p
http://images.eurogamer.net/assets/articles//a/8/7/9/9/6/7/1080p_000.jpg.jpg
Now my knowledge of graphics programming is almost non-existent, but I thought that 1080p would be sharper because is firstly higher resolution and secondly there is less anti-aliasing. But looking at those images the 720p image is clearly the sharper one, the dash in the 1080p shot looks blurry.
Are they using some cheap and rubbish AA technique in 1080p that is blurring everything? I bought a 1080p monitor and I was looking forward to playing GT5 on it, however looking at those shots it seems like 720p will look better.
And is 2x temporal SSAA existent in "sharpen" mode?
and temporal AA is inevitably disable on screenshot of course.
The one drawback to Temporal AA (ATI had it for many years before finally dropping it), is that the game must maintain a minimum of 60 FPS or you'll start to notice the different sample patterns as a bit of flickering, or other artifacts.
And even at 60 FPS, some people were able to notice this. Once it dropped below 60 fps, the effect became really noticeable. I find it odd they've chosen to go with that method of AA.
Regards,
SB
Well, surely I'm wrong, but the demo is only 200 MB, could be the graphic it's just more 'essential' compared to the final build.
Is there any performance penalty?