From what I could see... it's not any different than previous games from the team. 720p and dynamic MSAA.any word on the Lost Planet 2 demo Xbox 360 demo?
If so, why doesn't the 360 also use it? (I know the Edram benefits.. but if the goal is to simply conserve memory\bandwidth.. Wouldn't it work on both all the same?)
This was probably touched on before, but I couldn't find it- why is QAA more reasonable on the PS3? Is it cheaper? I suppose if it cuts back on memory\bandwidth it's an obvious choice. I've heard people state that it -isn't- though.
ergo my confusion.
If so, why doesn't the 360 also use it? (I know the Edram benefits.. but if the goal is to simply conserve memory\bandwidth.. Wouldn't it work on both all the same?)
I know it's not an unreleased game, but I don't know where something insane as this would fit, but apparently Ghostbusters PS3 has been patched up to 720p. Does anyone even have this game on PS3 to check?
3D Dot Game Heroes - PS3
What do you mean by "don't exactly serve the same purpose"? The purpose of both QAA and ATIs tent filters is to improve edge AA, at the cost of texture sharpness. QAA is a tent filter, just like ATIs filters. Both blur the textures with roughly the same amount (actually, ATIs 2xMSAA tent filters might blur a tiny bit more). AFAIK, only difference is the number of samples, QAA uses 5 samples, while narrow tent uses 4 samples and wide tent 6 samples (for 2xMSAA).QAA is an Nvidia form of AA. ATI hardware doesn't support it.
ATI does have the wide and narrow tent filters, but those were introduced after Xenos. And don't exactly serve the same purpose as QAA.
Regards,
SB
hm... Im pretty sure that PS3 version has anti aliasing, didnt download the 360 demo, but I would guess that its 4X MSAA on 360 like grid compare to PS3 which is either 2XMSAA or QAA. And the game doesnt look sub HD for me on PS3, version clean and sharp. As for HDR, its probably nao32 on PS3 and FP10 for 360.
"...you're looking at native 720p for both versions, with the Xbox 360 using top-end 4x multisampling anti-aliasing to give a very clean presentation, while the PS3 drops down to 2x - an effect not quite so pronounced in this new game as it was in GRID... "
I think though that if you actually play both games on the PS3, Motorstorm 2 looks much more like the Motorstorm CGI video. But let's not go there.
Btw it looks amazing, closest I have seen to the Motorstorm CGI video!