Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

nesh : nAo allready explained how PD ma make their cinematics.

As for Halo , all their pre release screenshots were 720p.

Were they 720p with no AA, or 720p with loads of AA. I highly doubt they would take a picture of the game at 720p when its not actually running at that resolution and not bother to add any AA.
 
Were they 720p with no AA, or 720p with loads of AA. I highly doubt they would take a picture of the game at 720p when its not actually running at that resolution and not bother to add any AA.

720p no AA. Let me find the links. (Folks tend to forget, but I've brought it up before. :p) basically, any screenshot with the first-person view/in-game HUD.

http://www.bungie.net/images/Games/Halo3/Screenshots/narrows_4p_1stp_agd_07.jpg
http://www.bungie.net/images/Games/Halo3/Screenshots/Halo3_MP_Isolation_1st-02.jpg
http://www.bungie.net/images/Games/Halo3/Screenshots/H3_DLC_Standoff_1stPerson-02.jpg
http://www.bungie.net/images/Games/Halo3/Screenshots/H3_DLC_RatsNest_1stPerson-01.jpg

These are official images, but there are a number of other screenshots sent to other sites that exhibit the same settings that were pre-release.
 
I doubt ODST will be 720p, but I would love to be wrong. Said on the latest Bungie podcast that with ODST, it's the first time they haven't rewritten the tech for a new game.
 
Yeah, well, the Earth didn't stop turning after Halo3's release either... I sure hope they'll have something nice for the Reach game though, PS3 games have advanced the state of the art considerably.
 
I doubt ODST will be 720p, but I would love to be wrong. Said on the latest Bungie podcast that with ODST, it's the first time they haven't rewritten the tech for a new game.

Considering Halo, Halo 2, Halo 3... it's not that hard to see why. ;) Halo 1 had a rushed development to go from PC to Xbox. Halo 2 had a more proper focus on hardware, if a precarious one. And Halo 3 is on a new platform.
 
Even as such the image quality was too impressive.

It looked real. Not close to real. But real "real". There is not a single graphical glitch or problem to point to. And the interior of that car? OMG.

Additionally the AA looks to be very very high. I downloaded the HD video from PSN. I almost stuck my face on the TV trying to find the slightest aliasing. It wasnt there. I didnt find any visual imperfections in any scene.

Other than some obviously large polygons. The helmets for example have a lot of straight edges that ruins the illusion of being rounded. Good enough for a game, but not in the least bit realistic. :)

Likewise the shine on the helmets follow polygon edges too closely.

Nitpicky? Sure, but if we're going after "didn't find any visual imperfections." :)

Likewise texture detail outside wasn't even photorealistic.

Regards,
SB
 
720p no AA. Let me find the links. (Folks tend to forget, but I've brought it up before. :p) basically, any screenshot with the first-person view/in-game HUD.

http://www.bungie.net/images/Games/Halo3/Screenshots/narrows_4p_1stp_agd_07.jpg
http://www.bungie.net/images/Games/Halo3/Screenshots/Halo3_MP_Isolation_1st-02.jpg
http://www.bungie.net/images/Games/Halo3/Screenshots/H3_DLC_Standoff_1stPerson-02.jpg
http://www.bungie.net/images/Games/Halo3/Screenshots/H3_DLC_RatsNest_1stPerson-01.jpg

These are official images, but there are a number of other screenshots sent to other sites that exhibit the same settings that were pre-release.

Ack my eyes, horrible aliasing.../cry.

Someday I'll be able to do console gaming without having to make allowances for such IQ destroying artifacts, but apparently not with this console generation. :(

Regards,
SB
 
Ack my eyes, horrible aliasing.../cry.

Someday I'll be able to do console gaming without having to make allowances for such IQ destroying artifacts, but apparently not with this console generation. :(

Regards,
SB

I would argue they need AF more than AA (I tend not to notice edge aliasing as much during gameplay), but it doesn't look like they've done anything in either regard for ODST.
 
I would argue they need AF more than AA (I tend not to notice edge aliasing as much during gameplay), but it doesn't look like they've done anything in either regard for ODST.

Agree on the AF, it's the next thing I notice after no AA. But no AA is so jarring to me that it can often mask the lack of AA initially.

I just find it amazing with that all the work to make more realistic graphics, that some still ignore the most unrealistic thing in their engines.

Regards,
SB
 

As I suspected, the quality of the motion blur was simply too good.
Presumably, the game will be 720p/4xAA, 1080x1200 2xAA like Prologue, so the implication that GT5 proper will have that image quality is also a little bit deceptive.

But lighting, shadowing, poly counts, and environment textures (which are low res anyways) should be the same and they still had to have added per object motion blur to GT5's 30 fps mode.
 
Someone should do an analysis of that GT5 trailer because now people is claiming that is real gameplay all over the internet.
 
Someone should do an analysis of that GT5 trailer because now people is claiming that is real gameplay all over the internet.

IMHO I found too strange to show a prerendered cg after three years of development at E3, I think it's really ingame knowing polyphony...
 
It's probably in-engine (using their tech for 4x HD and/or 240fps), but not in-game in the sense of what a single PS3 will produce.
 
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It's probably in-engine (using their tech for 4x HD and/or 240fps), but not in-game in the sense of what a single PS3 will produce.

nao said:
Polyphony has been using this method since GT3, their initial intro for the game was rendered with their in game engine, but the final qualty was stunning as they composited a TON of intraframes together to achieve high quality motion blur and anti-aliasing.

All of the evidence points to PD doing the exact same thing with the GT5 trailer. As I mentioned, the two highly suspicious elements of that trailer are IQ and ridiculously high quality motion blur.
 
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