You guys made an analyze of FM3 PR pics ?.. Che says no touch ups or alterations but you know , he is Che ... I'd like to know the truth...
Uhh, it wasnt obvious?
Anytime you see not a single jaggie, yeah bullshots..
You guys made an analyze of FM3 PR pics ?.. Che says no touch ups or alterations but you know , he is Che ... I'd like to know the truth...
You guys made an analyze of FM3 PR pics ?.. Che says no touch ups or alterations but you know , he is Che ... I'd like to know the truth...
How strange.
Thanks, though.
http://www.gamershell.com/download_47176.shtmlNeed for Speed SHIFT Driver Profile Trailer (HD)
Ghostbusters
360 - 1280 x 720 2 x AA
PS3 - 960 x 540 QAA
(I used the shots from Lens of Truth that are rather highly compressed, I'd have to double check once I get my hands on it)
Yes but MotorstormR's photomode is what confuses me... If I'm not mistaken MSR's photomode doesn't apply AA or any other effect , right ?.. What about Forza's ?..they are photomode shots, they even say that themselves
Blurring an image that's already blurry due to low resolution? Way to go Terminal Reality! Didn't Haze run at the same resolution?PS3 - 960 x 540 QAA
Ghostbusters
PS3 - 960 x 540 QAA
Ghostbusters
PS3 - 960 x 540 QAA
No, but quite possible one of the worst multiplatform PS3 titles we've seen in a while, comparatively speaking.New low for the consoles? I will vomit kidney juice if that's true in the end.
960 x 540 QAA confirmed
(thanx to ruliweb's excellent quality video)
http://www3.telus.net/public/dhwag/GhostBustersPS3HRes.jpg
http://www3.telus.net/public/dhwag/GhostBustersPS3VRes.jpg
Is there any sort of guide that explains in detail how to calculate the actual image resolution like MazingerDUDE did? I am really intrigued.