I find that a little hard to believe - and not only because I've never seen any title do this.Graham said:A lot of racing games used AtoC for car windows.
interesting how the aliasing is quite a bit less noticeable in the 360 shots here...
This is the best I can do, not having a way to grab HDMI. The PS3 version looks like it has bigger models, that's just because of how my TV scales. It zooms a little and crops a little, nothing i can do about it unfortunately.
no. both were HDMI.Component cable.
The cropping was because that's how my TV scales 720p. It occurs even w/ my DirecTV DVR too. That's why I try to force 1080p whenever i can (as long as it doesn't hurt frame-rate). Unfortunately if you try to force 1080p in UFC 2009 it outputs 480p.From those pictures it "appears" that if the X360 is rendered at 720p and PS3 at 680p, that rather than just rendering the same scene at different resolutions, they just cropped it to 680p.
Anyone handy with photoshop want to take a 720p image and just crop it to 680p and see if you'd end up with that size discrepency?
Other than that. Wow the PS3 image looks horrible. Just look at the aliasing around the feet and arms. Those are by far the worse.
And if that is entirely due to X360 using component cable, then I'm never getting an X360 with HDMI.
My eyes are bleeding.
Regards,
SB
During the fighter intros/announcement & during the announcing of the winner the PS3 version def looks better w/ more high-res textures & AA like in MazingerDUDE's screen-grabs (though it does incur a perceptible frame-rate hit). It's just during the actual fighting that it looks either at a lower res or aliased (the frame rate for fighting gameplay is also smooth). I suspect it uses 2 diff setups for each.I'm really interested to see what UFC runs at now. MazingerDUDE's shots suggest the PS3 version uses 4xMSAA (which is rare and unusual by itself for a PS3 game) but I would find it odd if they chose to go slightly sub-HD and yet use 4xMSAA instead of something lower and go full 720p.
During the fighter intros/announcement & during the announcing of the winner the PS3 version def looks better w/ more high-res textures & AA like in MazingerDUDE's screen-grabs (though it does incur a perceptible frame-rate hit). It's just during the actual fighting that it looks either at a lower res or aliased (the frame rate for fighting gameplay is also smooth). I suspect it uses 2 diff setups for each.
I really couldnt notice aliasing issues on my screen (PS3 version). I am surprised by the image quality thambos posted.
During the fighter intros/announcement & during the announcing of the winner the PS3 version def looks better w/ more high-res textures & AA like in MazingerDUDE's screen-grabs (though it does incur a perceptible frame-rate hit). It's just during the actual fighting that it looks either at a lower res or aliased (the frame rate for fighting gameplay is also smooth). I suspect it uses 2 diff setups for each.
Your post made me further suspect the HANA scaler. So i decided to give it one more go. I made sure both the HDMI inputs had the same contrast, color saturation, sharpness, color balance, & brightness. Then I went into the 360's menu and changed it to 720p output. The results did look a little worse, but there's still a difference from what i can see. Another interesting thing i noticed when taking these shots is that in the 360 version the guy on his knees is casting a shadow on the guy on his back; which isn't in the PS3 version. In MazingerDUDE's screen-caps his glove has lighting on the bottom of his glove in 360 but not in PS3. If anything can be drawn between those.I disagree. It looks the same at all times.
Ah yea, I forgot; a lanczos derivative w/ avivo right? I just cant shake ars's opposable thumbs interview where they said that .Xenos scales, HANA doesn't. It's just the chip that converts the framebuffer into HDMI/component/whatever.
Another interesting thing i noticed when taking these shots is that in the 360 version the guy on his knees is casting a shadow on the guy on his back; which isn't in the PS3 version.
Yeah that's probably the best form of anti-aliasing there is
I find that a little hard to believe - and not only because I've never seen any title do this.
There's also no point - car windows are trivial to depth-sort, have minimal pixel-coverage and no overdraw issues, have no texture-details that need to be antialiased(unless they are cracked/broken), and dithered windows look f###-ugly (see PS1 generation where this was omnipresent).
But you got me curious - what title does this?
Btw, ETQW also used alpha-to-coverage for the LoD transitions which meant the artefact wasn't in-your-face while still alleviating the popping.