I'm getting a bit fed up with all this gratuitous and frankly distracting chromatic aberration, as now also seen in the Silent Hills demo.
Their postAA seems to miss some very nocticeable highly contrasted edges, weird...Are they even using any AA?
I'm getting a bit fed up with all this gratuitous and frankly distracting chromatic aberration, as now also seen in the Silent Hills demo.
Welcome to the lens flare for the digital generation, I remember watching the extras to Sergio Leone's Fistful of Dollars and the cinema historian was pointing out that prior to this lens flare was regarded as a major fail because it's an artefact of multiple lens rather than an effect that can be seen by the eye. Leone sold it as a way to express the oppressive heat of the desert, of course our problem in games is that they're far more JJ Abrams with the lens flare than Sergio Leone...
But I do see lens flare in real life
The only thing that strikes me odd is the amount of fuzzy distortion going on for the hair. the depth of field or post processing effects could be running at a lower internal res than the native frame buffer. ever time the character moves there seems to be some fuzzy ghosting going on for the hair in particular.
I've examined the best of the best gameplay footage out there of Quantum Break to exhaustion, and found very little to support anything. The rendering distance that starts to show links on a chain link fence without res distortion, is at a reasonable distance. And even still, There's too much noise coming from both the media and the the game's filter.
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The only thing that strikes me odd is the amount of fuzzy distortion going on for the hair. the depth of field or post processing effects could be running at a lower internal res than the native frame buffer. ever time the character moves there seems to be some fuzzy ghosting going on for the hair in particular.
You shouldn't use postimg anymore, at least for >= 1080p pics.
I know because I used to but they are doing some url redirections (maybe depending or the size of the image) and even if you can see your own screenshots, we can't, anyway I can't for this one.
I took the liberty to re-upload your (very blurry and indecipherable) image at picpar:
Anyone interested in doing a pixel count of the PS4 version running Assassins Creed Unity at gamescom?
http://www.gamersyde.com/download_assassin_s_creed_unity_gc_commented_walkthrough-32776_en.html
Good quality video, should be cool.
Anyone interested in doing a pixel count of the PS4 version running Assassins Creed Unity at gamescom?
http://www.gamersyde.com/download_assassin_s_creed_unity_gc_commented_walkthrough-32776_en.html
Good quality video, should be cool.
At a glance, those captures vertically appear to be something silly like 540. Something's got to be up with them or something.Is drive club native 1920x1080?