Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

Discussion in 'Console Technology' started by Farid, Nov 7, 2008.

  1. morphinapg

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  2. HTupolev

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    It looks like native res during shots that probably don't have much motion, so I doubt they're doing anything to boost sampling above 1920x1080 (like MSAA, temporal reprojection, etc). Some edges appear antialiased, though.

    1080p with some sort of PPAA?
     
  3. Globalisateur

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    It's a very good non-blurring post AA, probably a refined improvement from the post AA used in UC3 and TLOU PS3.
     
  4. xJumPeRJumPzZ

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    Halo 5 Guardians
    [​IMG]

    It looked really lowres and has a lot of aliasing in motion
     
  5. Devious

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    Most likely a real early work in progress. H5 will probably not be released for another 15 months so that gives 343 PLENTY of time to polish things up. Heck we're still 4 months away from the beta so things might improve then.
     
  6. Starx

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  7. nightshade

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    Bullshots..
    Not a singe edge has aliasing (not like you can see many edges with all the DOF and noise)
     
  8. Laa-Yosh

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    Ingame footage looks very similar, only problematic area seems to be the hair...
     
  9. zed

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    Some sort of bug (perhaps botched motion blur) with the guy on the right holding the gun
    But I have to say that noise looks absolutely terrible, what genius thought of that, hopefully it won't become the new 'next thing'
     
  10. Laa-Yosh

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    You mean the film grain? Cinematic look ;)

    Should also work much better at 1080p compared to the 720p thing in Mass Effect 1...
     
  11. Scott_Arm

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    Probably not a bug. Probably has something to do with one of the time power effects.
     
  12. Scott_Arm

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    Maybe it fits with the look of the companion tv series.

    Edit:
    I also kind of liked the film grain in Mass Effect 1. Made me feel like I was watching a sci-fi movie from the 80s on a VHS tape.
     
  13. nightshade

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    Oh I do realise that.
    It's just that I assumed Starx posted the screenshots so that someone can pixel count but these are obviously downsampled images.
     
  14. Starx

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  15. TheAlSpark

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    Those are noisy images. Yep.


    :p
     
  16. Laa-Yosh

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    Film grain is not noise. At least not the real one(s) - the patterns and colors are specific to the film stock. I'm not proficient enough to tell the type from screenshots though ;)
     
  17. LightHeaven

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  18. HTupolev

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    Different films might have different characteristics, and the exact impacts might be different from some sorts of "digital noise," but film grain can definitely be regarded as a noise source. It's a highly randomized aberration to the source data.
     
  19. TheAlSpark

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    Meant the jpg/compression of the FH2 shots. :)
     
  20. COPS N RAPPERS

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    I saw the direct feed of this game, hard to spot any edges even in that. seems to be using a strong level of post-AA, or a strong integration of motion blur and post-AA.

    -------------------------------------------------------

    I'm interested in the interactive silent hills demo/teaser for ps4, does anyone know about that? was the final moments in-game, and what are it's specs?
     
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