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Has anyone found out what Halo Wars is running at yet?
Yes, you're right. However, at least here is hope the final game will be full 1080p60
(http://www.shacknews.com/screenshots.x?gallery=11456&game_id=4537#img131139)
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1280 x 720 2 x MSAA
Thanks, that's pretty good for Ensemble's first console effort. They managed to include AA, even Bungie didn't do that for Halo 3.
Sacred 2's doing it, and Tekken doesn't look to be pushing the boundaries of technical achievement in other directions. So perhaps 1080p60 is the trade off for a simpler engine versus rival fighters?I really doubt it, considering its multiplatform it would be really hard to hit 1080p60fps on both platforms and keep parity with the graphics.
Sacred 2's doing it, and Tekken doesn't look to be pushing the boundaries of technical achievement in other directions. So perhaps 1080p60 is the trade off for a simpler engine versus rival fighters?
You're right. I missed the 60fps qualifier.As user T.B. said, Sacred 2 should be 1080p30 (http://forum.beyond3d.com/showpost.php?p=1269494&postcount=279).
sorry of this is the wrong thread but could someone tell me the details on Skate 2 for the PS3 and also Bioshock with the 1.10 patch which reduces blur.
What you are describing is called blur (specifically horizontal blur) not AA, equivalent to convolution with [0.5, 0,5] matrix.
Still, your description was fairly impressive.it was just a blur after all (duh)
I downloaded the demo and it looks like another decent quality Ubi cross-format project, but the blur really does nothing/very little to hide the aliasing.
The Chronicles of Riddick: Dark Athena Demo is up on XBL for Gold/NA members, at least.
I'm curious how different this will be from the original.
http://marketplace.xbox.com/en-US/games/offers/0ddf0001-0000-4000-8000-0000494787f9?cid=SLink