i've been playing around with the mlaa setting on the pc version looking specifically at things with high contrast edges like ebooks and bright lettering and going very low pixel range. the typical kind of artifacting you get with mlaa in worst case. then i looked at the ps3 version and it didnt have the same kind of artifacting under the same conditions. unless AL got some definitive answer i still am inclined to believe both are using fxaa with different presets.
You may want to consider what differences there may be between PS3 MLAA and the one they've done on PC first.
What I do know about DEHR on PS3 is that edge shimmering is significantly worse.