dragonelite
Veteran
A new screen of skyrim
Supersampling applies to any factor above 1.0 of the output resolution. It could be 1281 x 721 and I'd still call it supersampling, as ridiculous as it seems. The clues are in what aliasing doesn't appear. 1.5x1.5 SS won't solve all edge cases, and neither will 2x2.
Nothing to trust here. Plus there's a ton of compression.
Yeah, but if they're going to supersample - why do it half-assed and leave aliasing in? why not do 8x or something?
Too hard to tell. There's too much compression and not really any decent edges to check. What gives the supersampling away is just how fine the thin foliage looks plus the retention of detail in the far back. The compression doesn't help either, but I wouldn't be surprised if this were 900p or 1080p.Could it be possible this is a 360 screen and they've managed to retain the 4xMSAA seen in Fallout 3?
Doesn't look like sub -HD frambuffer res but DOF looks to be below 1280x720 res and thus anything infront or behind DOF layer will have that res. Dont think though I see distant DOF but if there is that could also create same effect.
The horizontal res is curious. lucky for everyone, I'll be gone for awhile starting now!
I don't have any numbers for the time being, but I wouldn't be surprised if it were the same as what I found last year based off of some other trailer. Besides, we also have to consider that fitting three RTs into eDRAM is a concern for them.Dont keep the numbers for yourself, share it man!
I don't have any numbers for the time being, but I wouldn't be surprised if it were the same as what I found last year based off of some other trailer.
Wow man...If its sub hd and no AA or AF they are sooo gonna flop with CE3 it ain't even funny
There does appear to be 2xAA on a number of surfaces as well, but it'd be hard to say if that's the temporal AA they were talking about. It's interesting because it's also on surfaces that are close to camera as opposed to far away, which is not in agreement with their presentation. As for the custom AA that was meant for nearby objects... I'll have to check that later.
I don't have any numbers for the time being, but I wouldn't be surprised if it were the same as what I found last year based off of some other trailer. Besides, we also have to consider that fitting three RTs into eDRAM is a concern for them.
Well if 360 version has no AA or AF and resolution is sub HD i don't expect ps3 version to be HD since everything they released thus far,all the tech papers,suggest that ps3 version is crappier one.But suppose 360 version might be sub-HD.. what if PS3 version is not? Still flop?
Well if 360 version has no AA or AF and resolution is sub HD i don't expect ps3 version to be HD since everything they released thus far,all the tech papers,suggest that ps3 version is crappier one.
Not exactly saying crappier one but their rendering times(albeit older),GI,SSAO all have small advantage on 360.Plus all that they shown was from that version thats why i said it but it does not need to be.huh? I never read something of that in the tech papers...
Not exactly saying crappier one but their rendering times(albeit older),GI,SSAO all have small advantage on 360.Plus all that they shown was from that version thats why i said it but it does not need to be.
Which was 720P?
Doesn't look like sub -HD frambuffer res but DOF looks to be below 1280x720 res and thus anything infront or behind DOF layer will have that res. Dont think though I see distant DOF but if there is that could also create same effect.
1120 or 1152 x 720 at the time I can't remember exactly, but even then the trailer footage then was pretty compressed, and I don't have time at the moment to check todays screenshots.
The main problem is that these screens are mostly showing wireframed structures, which is clearly a crap scenario for any sort of lower resolution rendering techniques.