Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

The lighting model has been improved. Material specularity seems better implemented, object edges aren't being lit too harshly.
 
360: It's pretty hard to make out exactly with the heavy compression, but it looks to be 720p 2xAA.

PS3: Might be using QAA. Then again, it might even be a custom AA solution. Texture details are blurred though edges are pretty clean. The compression is pretty abysmal really, so I'd wait for better shots to be certain of anything.

PS3 does seem to have a tad higher AF.
 
Supersampling applies to any factor above 1.0 of the output resolution. It could be 1281 x 721 and I'd still call it supersampling, as ridiculous as it seems. The clues are in what aliasing doesn't appear. 1.5x1.5 SS won't solve all edge cases, and neither will 2x2.
 
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