Shifty Geezer said:Hacking mobs seems popular all of a sudden. We've this, NNN, Kameo, HS. It's going to be hard to get anything oter than simplistic gameplay in such situations. With such crowds you aren't going to be ableto carefully time blocks and attacks, but only mince through them, which generally involves button mashing. It'll be interesting how gameplay develops with one-vs-army gaming and whether it lives past being a fad.
Once upon a time, probably about 2 years ago, some clueless executive producer type walked up to a senior programmer and said "what could we do in a next-gen game that we couldn't do now?". The programmer probably thought for a second or two and came out with "well we could have big crowds of characters instead of only one or two".
Executive proceeds to commission next-gen game whose only USP is "crowds of characters". Every other game studio looks at the press release and says "hey, their game has crowds of characters in, if we are going to compete we need to do that too".
Cue a generation of games which must all contain big crowds whether they're needed or not. No one much notices that only the first title sold millions whereas all the others are piling up in bargain bins.
Executive is hailed has a genius for predicting industry trends so accurately and drives home in his new Porsch. Programmer continues to work months of unpaid overtime churning out crowd-centric tat and living in a bedsit.