Ikusagami trailer for the PS2 (65,000 enemies @ 1 time)

seismologist said:
wow that looks pretty nice graphical showcase for a PS2 game. I love the part where he clears out like half the battlefield.

Seriously seismologist this game caught a lot of flap a few months ago, but I doubt most people will think differently between me and you. It does look great.
 
Very impressive.

mckmas8808 said:
You remember that game with supposely 65,000 enemies? Well here is the first true trailer of the game and I have to admit it looks HOT!! It's a lot faster than I thought it was going to be. Graphics aren't 10 out of a 10, but are great for the number of enemies on the screen.

Again the framerate is great. Looks 60 fps to me.:D

http://www.watch.impress.co.jp/game/docs/20051021/ikusa01m.zip

Thank you for the link to the very impressive video.

I also found this small video on the website.
http://www.genki.co.jp/games/ikusagami/ikusa_01.mpg

Most impressive are polygon count, a lot of action, frame-rate, draw distance, smooth hills and many many effects and particles. Some textures are good and physics is ok. Only truly unfortunate items is the explosions are single polygon representations.

Although even some well-known next-gen games are using this technique, it is still unfortunate. But Ikusagami is very impressive. I could not guess at frame-rate but seemed quite possibly 60fps. But we will have to wait for final version and full-screen video to be sure no?
 
mckmas8808 said:
Seriously seismologist this game caught a lot of flap a few months ago, but I doubt most people will think differently between me and you. It does look great.

Nice video.
 
Given the hardware, and the number of units on-screen - this is pretty amazing. Nice to see that developers are still pushing the limits. *tips hat to the devs*

It's also very impressive how you can tell it's 60fps by watching a 30fps video ;)
 
We will have to wait.

reptile said:
Given the hardware, and the number of units on-screen - this is pretty amazing. Nice to see that developers are still pushing the limits. *tips hat to the devs*

It's also very impressive how you can tell it's 60fps by watching a 30fps video ;)

I think we will have to wait for final version and full-screen video to know this so now we can only guess no? But you may be right.
 
reptile said:
Given the hardware, and the number of units on-screen - this is pretty amazing. Nice to see that developers are still pushing the limits. *tips hat to the devs*

It's also very impressive how you can tell it's 60fps by watching a 30fps video ;)

You're right it may be 30 fps, but it looks so smooth and fast. Regardless the fps is great what ever it is. I remember people on this very board dogging the game out about this and that, but to me it seems be than any Dynasty Warriors game.
 
mckmas8808 said:
You're right it may be 30 fps, but it looks so smooth and fast. Regardless the fps is great what ever it is. I remember people on this very board dogging the game out about this and that, but to me it seems be than any Dynasty Warriors game.

It's looks really cool (but the gameplay could be poor) - those people didn't know what they were talking about. Let's just leave it at that and move on.
 
Games from different gens can compete or am i wrong..

mckmas8808 said:
Hope not being that it's too different generations of hardware.

And it looks pretty good also! Although i must say im not at all in to this genre of games..
 
Well i keep thinking it's like a Haircut game. A Lawnmower game. You're just cutting through the unresponsive crowds over and over. Or that's what it looks like. It might look good and flashy but it's like cutting hair. I wonder if a game like that is possible.... mmmm... If PS2 has enough guts to move 65k enemies on screen at once, then i guess a haircut game could also be possible? How many hairs have we got on our heads anyway?
 
Depends on the genes i guess....

london-boy said:
Well i keep thinking it's like a Haircut game. A Lawnmower game. You're just cutting through the unresponsive crowds over and over. Or that's what it looks like. It might look good and flashy but it's like cutting hair. I wonder if a game like that is possible.... mmmm... If PS2 has enough guts to move 65k enemies on screen at once, then i guess a haircut game could also be possible? How many hairs have we got on our heads anyway?

Actually a haircut-game would see a stream of women buying also, some type of "eye-toy"
sissor(sp?)... Would be fun to mount your friends faces and give them a haircut..
 
overclocked said:
Actually a haircut-game would see a stream of women buying also, some type of "eye-toy"
sissor(sp?)... Would be fun to mount your friends faces and give them a haircut..

See now someone is gonna sell my idea and make millions... DAMMIT! :LOL:
 
Hacking mobs seems popular all of a sudden. We've this, NNN, Kameo, HS. It's going to be hard to get anything oter than simplistic gameplay in such situations. With such crowds you aren't going to be ableto carefully time blocks and attacks, but only mince through them, which generally involves button mashing. It'll be interesting how gameplay develops with one-vs-army gaming and whether it lives past being a fad.
 
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