Did any of y'all like SC: Chaos Theory's camera? It was user controlled, but the exact position and direction of the camera varied slightly depending on if the game detected interesting things that were in your field of view. I liked it. It really felt like it framed the action instead of it being oddly inseperable from Fisher.
I wonder if Too Human's camera will be anything like that.
I wonder if Too Human's camera will be anything like that.