IGN: Too Human Interivew (New) 03-09-06

Did any of y'all like SC: Chaos Theory's camera? It was user controlled, but the exact position and direction of the camera varied slightly depending on if the game detected interesting things that were in your field of view. I liked it. It really felt like it framed the action instead of it being oddly inseperable from Fisher.

I wonder if Too Human's camera will be anything like that.
 
Platon said:
That sounds good to me. As I said before I am really sceptical about not being able to control the camera, it makes you so restricted in what you can do and see, but maybe they are handling it better here than in MGS2...

To me it sounds more like the camera in God of War than MGS2.
 
mckmas8808 said:
To me it sounds more like the camera in God of War than MGS2.

Yep, in one of their interviews they said something about the camera being similar to GOW and not being controled by the gamer...
 
Inane_Dork said:
Did any of y'all like SC: Chaos Theory's camera? It was user controlled, but the exact position and direction of the camera varied slightly depending on if the game detected interesting things that were in your field of view. I liked it. It really felt like it framed the action instead of it being oddly inseperable from Fisher.

I wonder if Too Human's camera will be anything like that.

According to Dyack, you never under any circumstances have to control the camera.

There's a new hand-on article out and they seemd very impressed with the camera system, as did EGM. The battles system sounds pretty cool too, in the preview the author states it was just a whort while until he was flinging guys into the air with his sword and blasting them out of mid-air with his guns.
 
Here it is:

By having the game's intelligent camera follow the action on its own, players don't have to worry about controlling the camera viewpoint. That frees up the Xbox 360 controller's right thumbstick to be used to execute melee attacks in any direction, while the left and right triggers control Baldur's auto-targeting firearms.

It's instantly intuitive and a heck of a lot of fun. After just half an hour of playing a demo level of Too Human, I was able to wade into a horde of foes, casually flipping some into the air with my sword and then blasting them to pieces with my dual pistols before they hit the ground.

Rack up enough combo kills, and Baldur can unleash a devastating attack like the Howl Of Fenrir, which sees him plunge his sword into the ground to trigger a powerful shockwave, then fire his pistols out to the sides in blinding arcs of hot lead that obliterate nearby enemies.
http://winnipegsun.com/SundayFocus/2006/04/09/1526580-sun.html
 
for the people wanting to compare the graphics... i think it's a safe bet to say that since they use the same engine, better graphics won't come down to numbers (they will be in the same ballpark), but rather whose art style you prefer. this is interesting to me, because SK came up with a great engine for the cube with ED, but the art style IMO was a bit bland. so now they are focusing more on the art design side of things rather than having to design an engine that can handle the content they want to provide.
 
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