IGN: Too Human Interivew (New) 03-09-06

Discussion in 'Console Gaming' started by dukmahsik, Mar 10, 2006.

  1. Inane_Dork

    Inane_Dork Rebmem Roines
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    Did any of y'all like SC: Chaos Theory's camera? It was user controlled, but the exact position and direction of the camera varied slightly depending on if the game detected interesting things that were in your field of view. I liked it. It really felt like it framed the action instead of it being oddly inseperable from Fisher.

    I wonder if Too Human's camera will be anything like that.
     
  2. mckmas8808

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    To me it sounds more like the camera in God of War than MGS2.
     
  3. blakjedi

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    This game may be MY Final Fantasy.
     
  4. Platon

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    Yep, in one of their interviews they said something about the camera being similar to GOW and not being controled by the gamer...
     
  5. scooby_dooby

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    According to Dyack, you never under any circumstances have to control the camera.

    There's a new hand-on article out and they seemd very impressed with the camera system, as did EGM. The battles system sounds pretty cool too, in the preview the author states it was just a whort while until he was flinging guys into the air with his sword and blasting them out of mid-air with his guns.
     
  6. scooby_dooby

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    Here it is:

    http://winnipegsun.com/SundayFocus/2006/04/09/1526580-sun.html
     
  7. Diamond.G

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  8. turkish a. punkass

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    for the people wanting to compare the graphics... i think it's a safe bet to say that since they use the same engine, better graphics won't come down to numbers (they will be in the same ballpark), but rather whose art style you prefer. this is interesting to me, because SK came up with a great engine for the cube with ED, but the art style IMO was a bit bland. so now they are focusing more on the art design side of things rather than having to design an engine that can handle the content they want to provide.
     
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