Resonance of Fate [PS3,X360]

I think the key difference is how you approach the enemies. oramay said if one makes the wrong move, the battle may become impossible. Do you charge in, or have some sort of formation before you engage the enemies ?
 
I think the key difference is how you approach the enemies. oramay said if one makes the wrong move, the battle may become impossible. Do you charge in, or have some sort of formation before you engage the enemies ?

If you screw up, it can be costly, but as long as you are using Hero Actions and tri-attacks properly, it's pretty hard to lose.
 
I think for the occasions when I was stuck, I couldn't do enough damage in one pair of machine gun+hand gun Hero Actions to recover the bazels. Sometimes, may be with the 2 RP Tri-Attack that follows kill one of the weaker enemies, or kill no one if I target the stronger ones. There is also the problem that charging at the enemies with Hero Action often leave someone as the target of almost everyone. There may be 5-7 enemies at the same time and killing 1 or even 2 isn't that great a reward if someone end up being shot at by everyone.

I guess that's how I became far more cautious with Hero Action. More often than not, I got out of such binds with just basic attacks, not triggering enemy movement towards me so I don't need to deal with many enemies up close at the same time and reducing disruption to the machine gun charge up to do more damage (+ lots of retries and frustration). Shooting with enemies from a distance has another advantage in that the charge up of attack becomes slow relative to my First Aid because my healing is targeting someone close. If the enemies are willing to stay put and do a long distance shoot-out, I can grind them down because they can't do damage quickly enough relative to the rate I can heal and they can't heal themselves without breaking me first. Party members staying close also allows me to shift the burden of being a target with small movement. Right now, I tend to (not always) use Hero Action near the end of a battle when I'm quite sure I can kill them. I can probably be more effective if I use it more, but I'm still traumatized by the times when Hero Action and Tri-Attack didn't do enough damage but left me exposed. :mad:

My most recent few hours of playtime have gone more smoothly. It may have resulted from a combination of having more experience with this game, my guns being more fully customized or simply this part of the game being easier. Come to think of it, I haven't faced 7 enemies at the same time for while now. Hope this relative comfort won't be shattered. :smile:
 
Hero Actions are essential to healing scratch damage, because you can generally avoid taking damage during the action. If you just stand and shoot from a distance, you won't be able to get enough charge on your attacks and you can't bypass enemy armor.
 
How do you deal with multiple enemy attacks if you charge right in with Hero Action ? [size=-2]... if that's what you're doing.[/size]
 
Hero Actions are essential to healing scratch damage, because you can generally avoid taking damage during the action. If you just stand and shoot from a distance, you won't be able to get enough charge on your attacks and you can't bypass enemy armor.

You mean relying on the natural recovery of scratch damage? It seemed far too slow to me at the time when I was struggling. Shooting from a distance is slow, but in my experience, it's a low risk method to wear down enemies if they're willing to let that happen.
 
Is there an Easy setting for the game ?

EDIT: Note that I'm still keen on the game, but I would like to set the right expectation.
 
Is there an Easy setting for the game ?

No Easy mode. However there is a Retry option for every battle, which lets you just do that battle again. You can retry even before you're dead. I've now adopted the policy of choosing Retry whenever I see things are going downhill, sparing myself from the slow and tortuous nature of deaths in this game.
 
When you're in Hero Actions, are you completely immune to attacks ? I noticed ban25 qualified his description in the following way: "Hero Actions are essential to healing scratch damage, because you can generally avoid taking damage during the action."
 
I think I finished the game with around 80-90 hours on the clock, doing every optional missions. Overall, I like the basic design of the combat. It's probably the most interesting and flexible system I can remember ever playing. Nonetheless, I totally dislike the "critical condition". Before half-way through, I adopted the policy of choosing retry instead of torturing myself with trying to turn the tide in critical. It's not my idea of fun to see pretty much every factor working against me. In fact, I gradually acquired the habit of retrying at the first sign of trouble, well before critical. :p

I'd be happier if the total time in combat is cut down. It could be done by reducing the number of fights with normal enemies or having some attacks that quickly dispatch a whole group of normal enemies. Another way to help is to make normal encounters easy enough for me to get through without paying attention. As it is, going through groups of 5-11 normal enemies feels like a chore to me. (I was already using the no random encounters equipment.)

The story isn't one I'll remember. My curiosity in the intrigue and suspense just don't get rewarded often enough with answers to maintain my interest. The stories I like tend to have more layers of intrigue to peel back and hence can reward me with answers more often as new questions are raised. Too much teasing and not enough rewarding in this story for my taste. The length of the game may also have contributed to how I feel in this regard.
 
I think I finished the game with around 80-90 hours on the clock, doing every optional missions

Are the optional missions very easy to miss, or are they always obviously available. How is their variety?
Overall, I like the basic design of the combat. It's probably the most interesting and flexible system I can remember ever playing. Nonetheless, I totally dislike the "critical condition". Before half-way through, I adopted the policy of choosing retry instead of torturing myself with trying to turn the tide in critical. It's not my idea of fun to see pretty much every factor working against me. In fact, I gradually acquired the habit of retrying at the first sign of trouble, well before critical. :p

Is there any detrimental effect to retrying immediately, or does the system just let you.
I'd be happier if the total time in combat is cut down. It could be done by reducing the number of fights with normal enemies or having some attacks that quickly dispatch a whole group of normal enemies. Another way to help is to make normal encounters easy enough for me to get through without paying attention. As it is, going through groups of 5-11 normal enemies feels like a chore to me. (I was already using the no random encounters equipment.)
Did you grind any levels so that the lowly encounters were easier, or did you do the minimum number of encounters to pass an area



And how does the game hold up technically?

Thanks for answering any questions. I am looking into getting this game soon
 
Are the optional missions very easy to miss, or are they always obviously available. How is their variety?

Not easy to miss. You get all missions on some boards. As long as you check a board before moving on to the next chapter, you won't miss them. I think the game also warns you about missing missions if you try to progress to next chapter without doing all available missions.

The missions are mostly fetch quest or fighting or both. There are also the occasional escort or handing out presents to kids.

Is there any detrimental effect to retrying immediately, or does the system just let you.

It cost you money. However, from around chapter 6 or 7, you'll be able to make an unlimited amount of profit by selling beta-scopes (not exact name). Money becomes non-issue from then on. ;) Before meeting the traveling merchant in that part of the game, beta-scopes are still profitable to sell but you don't have unlimited supply of raw materials to make them.

Did you grind any levels so that the lowly encounters were easier, or did you do the minimum number of encounters to pass an area

I didn't go out of my way to grind, but I did do all the missions that are supposed to be optional and fought some optional enemies visible on world map to increase my bezel count a little. That may be counted as some form of grinding. This game may be too difficult if you only do the story missions. May be only about 1/3 of all missions are compulsory story missions.

And how does the game hold up technically?

Thanks for answering any questions. I am looking into getting this game soon

It looks ok and I don't remember any problems with framerate etc. either. The game loads quickly enough without installing. The world map is functional with minimalist graphics and I guess this helps the game load faster.
 
Not easy to miss. You get all missions on some boards. As long as you check a board before moving on to the next chapter, you won't miss them. I think the game also warns you about missing missions if you try to progress to next chapter without doing all available missions.

The missions are mostly fetch quest or fighting or both. There are also the occasional escort or handing out presents to kids.



It cost you money. However, from around chapter 6 or 7, you'll be able to make an unlimited amount of profit by selling beta-scopes (not exact name). Money becomes non-issue from then on. ;) Before meeting the traveling merchant in that part of the game, beta-scopes are still profitable to sell but you don't have unlimited supply of raw materials to make them.



I didn't go out of my way to grind, but I did do all the missions that are supposed to be optional and fought some optional enemies visible on world map to increase my bezel count a little. That may be counted as some form of grinding. This game may be too difficult if you only do the story missions. May be only about 1/3 of all missions are compulsory story missions.



It looks ok and I don't remember any problems with framerate etc. either. The game loads quickly enough without installing. The world map is functional with minimalist graphics and I guess this helps the game load faster.

Thanks for all the answers. I hope to relay me experience with the game after I buy it and play it.
 
I beat the game at 90 hours with fully leveled characters (Level 300) and completed Neverland. Currently all that's left is to do a quick replay of the main story missions for the second lap achievement and complete the arena (I already have the top rank in the arena, but you need to beat 10 levels in each rank to get stars for all 50 ranks).
 
I beat the game at 90 hours with fully leveled characters (Level 300) and completed Neverland. Currently all that's left is to do a quick replay of the main story missions for the second lap achievement and complete the arena (I already have the top rank in the arena, but you need to beat 10 levels in each rank to get stars for all 50 ranks).

How do you get that many levels in 90 hours? I think I was less than or about level 100 when I finished between 80-90 hours and I wouldn't even consider going to Neverland. :LOL: I didn't fight the battle arena after getting the strongman's bangle to avoid random encounter on world map either. Admittedly, I do tend to spend a lot of time staring at equipments and favour relatively safe but slow methods when I play games but level 300 in 90 hours still sound like a lot! :eek:
 
Connect the 1.5x EXP and 1.5x item drop terminals on level 6 to the arena using blue hexes. Then connect the 2x effect terminal, also on level 6. On level 5, there are terminals for 1.5x item drop and 1.5x rare item drop, so connect those. Equip six EXP Trainers (two on each character, they stack), purchased from the Arena shop.

Equip your machine gunner with two guns, each with ~50% charge acceleration and at least 100+ charge speed (easy using the Long Scope Elites from the arena and plenty of barrels). I leveled my characters to 50 MG at 20-3 in the arena (the blobs). Then at rank 45-3, I leveled them to 300 (the helicopters). I was at an average of 200 when I first went to Neverland, but I found the Tar Men to be a bit too challenging. It only took about 30 minutes each to get my characters up another 100 levels, so an hour and a half total.
 
How do you get that many levels in 90 hours? I think I was less than or about level 100 when I finished between 80-90 hours and I wouldn't even consider going to Neverland. :LOL: I didn't fight the battle arena after getting the strongman's bangle to avoid random encounter on world map either. Admittedly, I do tend to spend a lot of time staring at equipments and favour relatively safe but slow methods when I play games but level 300 in 90 hours still sound like a lot! :eek:

Here is an EXP grinding thread . <http://www.xbox360achievements.org/forum/showthread.php?t=218709>

I don't know if you have to be a member to view it (I am), but it is worth signing up.
 
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