So you are saying the PSX and PS2 popularity was gained not because of the fact that games were easily piratable? There is your "Price alone will never make that switch" statement, fading.
Absolutely, most of the people I know I've buy ps2 at mid life because the awesome easy piratable game library. Price is an issue.
I've seen an interesting tv show (8-fi for the hrench people here), it was interesting.
Differents actors were discussing how the market works ( bigN, Sony, Activision, Ms was missing...) (market will be a tought market for ms). Sony will want to try to position the ps3 as a hight end hi-fi device (no choice giv"en the price even if quality is herer...).
BigN want to try to broaden deomgraphic target, etc...
All of this is well known, what's interesting is the age of the average gamer (or market target that include parents who don't play game but still buy the system) : 29 years old.
So the consumer has some money, but is adult and is able to make reasonable choices.
they are the first target, when price goes down come into the play teen and in the end kid.
In the end of generation manufacturers expand the demographic target. Most of the Parents don't spend +300$ for a gift (console+games+etc...).
All of this is well known to, ok
My point is that in fact the market is far more versatil than it seems to me.
the point for me is that most part of the market targets are followers.
Early adopters, hardcore gamers draw the market to a product, if their number is hight enought, more causual gamers have the opportunity to play the system in some friend 's place.
After that they can share games (copy if possible) and buy the system most early adopters are happy with.
I feel the 360 is close to that in US, Ms in USA is almost already in the genesis situation, they're likely
to finish with ~ 50% market share in US.
JApan is dead end and at this point Europe is still lost.
Ms won't fail, a succes in US is an impressive achievement.