You mean sort of like your test for RL running at 30 fps? No this isn't garbage.
Bringing up that discussion? The one where updating the screen 60 times per second is 60FPS even if it is the exact same frame....riiiight.
. You are comparing resolution to necessarily meshes apples and oranges Ben.
WTF....? Resolution....? Do you know what a texture slider is? Do you know what adjusting geometric LOD is? Have you ever seen a game that gives texture filtering options? What about AA? Ever seen a title with optional Cube Maps? What about Dot3? How about PS effects? Draw distance? How many PC games have you ever played? I stated graphics options because I meant graphics options. If I meant resolution I would have stated resolution.
If we took something like Red Faction and took out its deformable meshes
Deformable meshes
can have an impact on gameplay, although that doesn't mean that they will. In some instances they are interactive where they will be a factor, in other instances they are simply cosmetic at which point they are not.
Ben you are completely misrepresenting what i said. There are various componets to a game and YES graphics is one of those.
Graphics are a component of a game, not gameplay. Acting is a component of a movie, doesn't mean it is a component of the grips however.
IN cases such as resident evil the concept is really only possible on a system powerful enough to properly convey "emmotion" of the moment.
Is that why the PSX version did so much better then the Cube remake?
No you just didn't think about what i wrote.
Funny, it came across that neither did you
ANd what are demforable meshes in Red Faction Ben? What are exploding meshes ben? Do those fit under interactive and graphics ben?
So now the physics engine is the same as the graphics engine in your eyes.... I'm at a loss there. How you are drawing those two together is beyond me.
The reason why you perceive and object to be what it is in a game is because it is capable of being descerned as an object.
The reason you can destroy said object is due to the physics calculations.
That is your damn opinion. I could really care less what you think. I was providing an example. I am sure there is a game out there you play that has interactive objects in it.
Interactive objects are physcis and control based- gameplay elements.
Can you not conceive the mere possibility that playing the game and its emmotions that it invokes could interest some one? Only 500,000 so odd people bought the game in the US alone i am sure they bought it for a reason Ben and not just its visual quality.
What is your point? Did I say the game did not evoke emotions? Did I say those people were wrong? Did I say the game was lacking on what it was supposed to be? Did I say any of those things?(I'll give you a hint, the answer is no to all of them
).
Gameplay? What is "gameplay" Ben? I would say it is the composition of all interactive elements of the game which includes graphics elements. Would you disagree?
Yes, absolutely with the part about 'graphics' being interactive. Graphics are the representation of the underlying object that is interactive. Go try and shoot mip boundaries and see what you get.