So, Joebob Dumbpants is too stupid to know the difference between DX10 and DX11, but knows that PhysX is going to give a better "end-user experience"?
They 'know' what they see.
I think you've crossed over from questionable posting to downright nonsense.
Not at all, you however have crossed into personal insults. Go away.
Essentially what you are saying is, DX11 will never offer anything better or compelling vs. DX10, and will most certainly never be as important as PhysX.
I never said never. Try to actually read my posts. I know it's difficult for you, but please, just try. I've always mentioned a 1-2 year window. Crucial to the rest of the story.
What I said was that initially, DX11 hardware (regardless of who makes it), will either be running straight DX9/DX10 code, or DX10 code that is ported over to DX11 with little or no usage of the extra features. Current games will make no use of DX11 at all, obviously. Future games may make use of DX11, but it remains to be seen when such games arrive, and what they will actually be offering.
I think it's pretty safe to say that at launch next week, there's not going to be any DX11 game. There aren't any now, and there haven't been any announcements that any will be released soon.
Still with me? Good. Now, I've been saying that it's probably going to take about 6-12 months before any DX11 games will come out, so during that time, DX11 will not be offering anything better or compelling, as you'll just be running DX9/DX10 games.
In the second year you *might* get some mileage out of the DX11, but that remains to be seen. If the initial DX11 offerings will be as weak as the DX10 ones were (the GeForce 8800's success had nothing to do with the DX10 features), then for the first 2 years, DX11 isn't going to be much of a deal. By then a new generation of cards will have come out anyway.
Where does PhysX come in? Well, that's simple... because there ARE games with PhysX, which you can already use, and given the way nVidia has been promoting PhysX so far, it looks like there will be plenty more games with PhysX in the coming 2 years.
So what does it boil down to?
Your DX11 card will be running DX9/DX10 games with CPU physics only.
Your DX10 card with PhysX will be running the same games, where some of them will have extra effects through GPU physics.
Result: some games will have more dynamic effects and more eyecandy on these DX10 cards, while none of the games will look any better or more dynamic on the DX11 cards.
So what does the end-user see? The DX10-card with PhysX has the better graphics.
Can't argue with that, really. All you can do is give some "might have, could have" on the future of DX11, Havok, Bullet, and all that... but I will keep pointing out that since there have been no announcements made, it is unlikely that much is going to happen in the next 6-12 months on that front. By that time, Intel and nVidia will likely also have DX11 hardware out, and any physics solution that will be running on AMD's hardware, be it Havok, Bullet or something else, will be running on OpenCL or DirectCompute, and as such also work on the competitors (even the DX10 hardware).