I'm not sure who here is making such claims, difficult situation does not equal game over.
Really? I thought AMD made significant gains in the mobile space and gained a smaller amount in desktop, both at the expense of Nvidia. The outselling part is really out of the blue for me.
And how is that? You have come to this conclusion without knowing the performance of cypress, the die-size of G300 and the performance of G300. Seems far-fetched just like the outselling part.
Well I didnt say AMD had a greater market share, just that they gained significant in mobile and less in desktop. Gain is gain and despite Nvidia's humungous price cuts, they did lose market share. And that was with a higher performance parity and more (debatable) features too. Now if they dont get their D3D11 products out, then they will be in a worse situation. I think that is what most of the previous posters were trying to highlight.Here are Q2 2009 numbers, the most recent available, AFAIK. Steam may be interesting, but all the numbers I've seen reported from financial filings and from market research firms show that Nvidia still has the larger desktop market share, even though it has shrunk. You are right about the mobile space, ATI/AMD has the larger marketshare there.
http://xtreview.com/images/intel g market share.gif
http://xtreview.com/addcomment-id-9516-view-Graphic-market-share-Q2-2009.html
I will try and locate discrete desktop graphic market numbers, I know I saw them recently.
intel and amd are working on havoc together.... intel alone can eat up, crap out, and redigest nv in one sitting. Havoc will out do physx eventually due to the sheer $ in r&d. U are right that until something comes out, its all show and talk and useless, but it will eventually come to and then physx is hurt. It wont be any time soon becuase the drivers have to come out, then gamers have to sit on it for a while, then they make a game. So, physx has the whole time advantage right now, but havok has the $ and the ability to be universal.
as for a game real physics in a game, look at diablo 3. not out yet, but its coming. also, dont go bashing that its the only one. i am just saying that there is ONE.
Uhm, help? I really fail to see the logic of that statement, why do ATi GPUs have to make it 10% faster than nVidia's again?And again, unless running it on ATI GPUs makes it more than 10% faster than running on Nvidia GPUs, Havok has very little meaning regaurdless of who and how much is being spent on it.
Uhm, help again? I really fail to see the logic of that statement, why do ATi GPUs have to make it 10% faster than nVidia's again?
I'm very curious to hear the reasoning behind it, could be I missed something...it is a looong thread.
Havok and OpenCL go hand in hand. Havok is an AMD/ATI/Intel thing for stuff such as Physics in games. Right now we only have PhysX for physics in games. When havok arrives in true form with OpenCL support for all, as it is AMD/ATIs GPU Holy Grail Savior as some would like all to believe, it should be 10% faster or more on ATI GPU vs Nvidia GPUs, others wise It WASN'T THE HOLY GRAIL some people are making it out to be.
All I keep reading is wait for OpenCL/Havok. OCL/Havok gonna rui Nvidia CUDA/PhysX. Nvidia gonna be in trouble when OCL/Havok comes to be. Problem with this theory is Nvidia is doing OCL to, so unless the ATI GPU does it 10% or more faster, it wasn't all that.
Nope! What you are reading is "someone is dissing my nvidia and psysx!!!!"
Maybe because most people who bring that up are doing exactly that? They aren't quite as noble as you make them out to be. Read carefully, do they really want physics for all or do they want to see PhysX fail? The two might be related but many ppl seem to focus on the latter
And the reason they want PhysX to fail and Physics for all is?
I guess it depends I didn't mean the obvious fanboys or rants. I meant that the well-founded criticism towards PhysX is that it is proprietary and I see no reason why it wouldn't (or shouldn't) fail to a GPU independent platform which supposedly will be Havoc ported on OCL. Now if Nvidia should port PhysX to OCL or CS it would be interesting to see what this competing middlewares will offer. That is best case scenario in my book since then they would be competing solely on features. Why I don't think that this would happen is because recently NV even disabled PhysX for people who wanted to use their cards only as a physics accelerator.Maybe because most people who bring that up are doing exactly that? They aren't quite as noble as you make them out to be. Read carefully, do they really want physics for all or do they want to see PhysX fail? The two might be related but many ppl seem to focus on the latter
See PhysX hate is irrational because that indicates a belief that we would be better off now had Nvidia done nothing. I guess that makes sense since everyone seems to be quite happy with the nothing that AMD is doing. That last bit boggles my mind actually....
C) Pray for an open standard that works on all platforms.I think it's very simple really. If you are an avid gamer genuinely interested in better physics what behavior would you rationally engage in?
A) Demonize PhysX and pray for its downfall.
B) Appreciate that PhsyX is a step forward and put pressure on other parties to step up to the plate and contribute as well.
See PhysX hate is irrational because that indicates a belief that we would be better off now had Nvidia done nothing. I guess that makes sense since everyone seems to be quite happy with the nothing that AMD is doing. That last bit boggles my mind actually....
C) Support some other physics implementation that isn't proprietary to one vendor.I think it's very simple really. If you are an avid gamer genuinely interested in better physics what behavior would you rationally engage in?
A) Demonize PhysX and pray for its downfall.
B) Appreciate that PhsyX is a step forward and put pressure on other parties to step up to the plate and contribute as well.
Havok and OpenCL go hand in hand. Havok is an AMD/ATI/Intel thing for stuff such as Physics in games. Right now we only have PhysX for physics in games. ...
C) Pray for an open standard that works on all platforms.
As long as nVidia wants to see money for supporting PhysX, I don't see why working with the other alternive is mind-boggling
You're making it sound as if Havok doesn't require a license. They are actually both commercial products with a free license for non-commercial projects. Only one of them supports some GPUs as well as CPU, though.