It might happen when you have a faster static clocked CPU compared to one that throttles down?
Sure and there may be something inherent in xsx design that causes problems also. Who knows, I'm taking both companies at face value. I'm not going to say that their version of smart shift doesn't work as advertised. Even if it doesn't, how much power do you think it will loose? Down to just bellow 1800p to give a consistent fps (and to be fair 1800p is what I reckoned when I thought the fixed speed was 9TF)
MS's console will load/stream games just as quick as the PS5 will do.
What is that based on? Is it possible, sure it is. But MS hasn't given any figures to suggest that's the case. Although i do expect streaming to be closer possibly, but until we know more, that's just an assumption by me. No more no less, and not something I'd use in a discussion.
True, there's people that want a 2080Ti over a 2080, for just that better performance across the board.
Yep and on pc you can tweak games to your hearts content. Most people buying console doesn't have the same mindset.
This isn't the ps2 and ps3 era . Most games now come out on the pc also and they will be tuning for a lot of different configurations. So nothing will be left on the table for the faster of the two systems.
I can agree with this. It's more like the mid gen, where game difference will likely be very minor, usually resolution difference and the odd setting.
But unless something like RT is twice as fast in one console, then how many people can truly see huge differences in AO settings?
Ass for nothing being left on table, happens all the time. Especially for whichever isn't the lead platform.
Anyway, the reason i said left on the table is if ps5 is at 4k stable fps, and xsx is at 4k then 2TF isn't that much left to do much at such high resolution. Reconstruction techniques may allow you to make more use of it though.
Is anything stopping devs choosing 4k for ps5, no but resolution is the fastest, simplest, hardest to notice, way to claw back performance.