How much ram are you expecting in next-gen consoles?

london-boy said:
Evil_Cloud said:
I am guessing between 384MB and 512MB RAM, with maybe some sort of upgrade slot up to 768MB RAM (+ 256MB). All depending on the manufacturing cost.


VADE RETRO SATANA!!!!!! Memory upgrades are sooooooo 90's.......

Miii....lo sapevo....sei Italiano anche tu....ecco perché un po di tempo fa ti ho mandato un po di messaggi riguardanti l'indirizzo html che hai nella sign:) ma pensavo di essermi sbagliato.....

I think 256 Mb main cpu + 16-32 EDRAM
 
vliw said:
london-boy said:
Evil_Cloud said:
I am guessing between 384MB and 512MB RAM, with maybe some sort of upgrade slot up to 768MB RAM (+ 256MB). All depending on the manufacturing cost.


VADE RETRO SATANA!!!!!! Memory upgrades are sooooooo 90's.......

Miii....lo sapevo....sei Italiano anche tu....ecco perché un po di tempo fa ti ho mandato un po di messaggi riguardanti l'indirizzo html che hai nella sign:) ma pensavo di essermi sbagliato.....

I think 256 Mb main cpu + 16-32 EDRAM

Miiiiiii..... non ci posso credere, il mio ISA preferito!!!!!!!

256 MB of XDR, 32 MB of e-DRAM for the GPU and 0-32 MB of e-DRAM for the CPU ( Broadband Engine ).
 
vliw said:
london-boy said:
Evil_Cloud said:
I am guessing between 384MB and 512MB RAM, with maybe some sort of upgrade slot up to 768MB RAM (+ 256MB). All depending on the manufacturing cost.


VADE RETRO SATANA!!!!!! Memory upgrades are sooooooo 90's.......

Miii....lo sapevo....sei Italiano anche tu....ecco perché un po di tempo fa ti ho mandato un po di messaggi riguardanti l'indirizzo html che hai nella sign:) ma pensavo di essermi sbagliato.....

I think 256 Mb main cpu + 16-32 EDRAM

Yeah i remember you! :D
More Italians at B3D yay!!
 
Panajev2001a said:
Miiiiiii..... non ci posso credere, il mio ISA preferito!!!!!!!

256 MB of XDR, 32 MB of e-DRAM for the GPU and 0-32 MB of e-DRAM for the CPU ( Broadband Engine ).

IMHO i don't think main Playstation 3 cpu need EDRAM, it can be useless and very expensive with less advantages for this kind of work.

Ciao!
 
Teasy said:
On chip framebuffer, Z-Buffer, large on-chip texture caches.

You'd want a lot of it this generation if the console supports HDTV resolutions and or FSAA.

:oops: :oops: :oops:


*crosses fingers and toes*


64MB.... would that be enough for HDTV, FSAA, and high res textures? or would it be better to put the high res textures in main memory?


edit: and um....how much memory is used to store a 1024x1024 res texture? (best scenario -> compression etc?)
 
It'd be nice if there was enough RAM so that you could load games without rebooting. And load games from a hard disk so that maybe you can run smaller programs like an instant messaging program along side your game.

But these capabilities are not things most gamers are clamoring for so they will put just enough RAM to run games.
 
I'll have to agree with Deano and Megadrive's numbers. I'm leaning more to the minimum numbers. Especially for Xbox Next.

If the Xbox Next is going with a standard of 1080i, then they could get away with 16mb of embedded memory for both buffers. This could then be cropped to 4:3 and scaled down to 480i and get FSAA for free. Seems more plausible considering some of the J Allard's comments I've seen. I doubt very seriously we will see FSAA on High Def. Unless of course they go for 32mb of embedded memory and even then only for 720p. Hopefully my calcs are right. If not, I'm sure somebody will correct me. ;)


Tommy McClain
 
IMHO i don't think main Playstation 3 cpu need EDRAM, it can be useless and very expensive with less advantages for this kind of work.

Ciao!

well you are most certainly entitled to your opinion, but I think most people would agree that PlayStation 3 CPU (and GPU) are designed especially with eDRAM in mind. it's one of the core philosophies with PS3, much more so than PS2, where only the graphics chip used eDRAM (not counting the small caches in every CPU and GPU).
 
Megadrive1988 said:
well you are most certainly entitled to your opinion, but I think most people would agree that PlayStation 3 CPU (and GPU) are designed especially with eDRAM in mind. it's one of the core philosophies with PS3, much more so than PS2, where only the graphics chip used eDRAM (not counting the small caches in every CPU and GPU).

Well...IMHO...i think EDRAM it's a must have choice for GPU because what we need it's huge bandwidth, to achieve high bandwidth EDRAM is the only solution but for me it's not so clear why EDRAM is the best solution in main cpu or cell.

Ciao!
 
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