I didn't agree with him. I was just pointing out where you were wrong in your calculation based on dotproduct's assertion. You divided by two, instead of multiply by two, which wasn't what he was saying. Notice I did say 'if dotproduct's assertion is right'.BenQ said:Why don't you agree with him? You were so QUICK to agree with him when you thought that 1.1 B vertices would = 2.2 B tri's.....hmmmmm....
There has been talk in this thread about a 1:1 ratio for polys to vertices but those have only been under rare circumstances such as rendering a sphere or pyrimid.
The 1:1 ratio is NOT rare and considering the number of replies to this it almost seems as though you're unwilling to accept the point. It's a matter of fact that in an optimised mesh, every time you add a triangle you only need add one vertex to those already in place. That's all 3D models. The only time you don't achieve that is when you have a triangle connected only on one edge, or no edges, which only really appear in quads. I'd expect say a tree made of several textured plane to be nearer 2 verts by triangle. I don't know how many people have to explain this before you will accept it. :?
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