How does AMD merge pixels from triangles for shading?

Discussion in 'Architecture and Products' started by MfA, Mar 26, 2012.

  1. MfA

    MfA
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    I assume NVIDIA is still using what was in their patents a few years back, which is to say a circular buffer of tiles with shading parameters (pixels go in the first tile where their spot isn't occupied, if there is no tile available the oldest tile gets kicked to pixel shading to make room).

    I'm wondering how AMD does it, but I don't feel like trawling the patents ... anyone want to enlighten me?
     
    #1 MfA, Mar 26, 2012
    Last edited by a moderator: Mar 26, 2012

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