Megadrive1988
Veteran
one of Nintendo 64 many limitations was the tiny 4k of texture cache. I think this was small even for the time the hardware was developed, 1994-1995.
look at the unreleased 3DO M2, it has 4 times as much texture cache, and it was developed at roughly the same time N64 was.
I notice with realtime screens of M2 in-development M2 games, textures are somewhat better than that of N64 games ( though not far better ).
Also, if you were calling the shots, how would you redesign N64 hardware to be somewhat more powerful, more capable, with fewer bottlenecks? i.e. you can't say "well I'd design what they did with Gamecube which fixed N64's problems", gotta keep it to within 1994-1996 timeframe.
look at the unreleased 3DO M2, it has 4 times as much texture cache, and it was developed at roughly the same time N64 was.
I notice with realtime screens of M2 in-development M2 games, textures are somewhat better than that of N64 games ( though not far better ).
Also, if you were calling the shots, how would you redesign N64 hardware to be somewhat more powerful, more capable, with fewer bottlenecks? i.e. you can't say "well I'd design what they did with Gamecube which fixed N64's problems", gotta keep it to within 1994-1996 timeframe.