D
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Personally I found Half-Life 2 a huge let down, the chief culprit being the story which at most points left you with little understanding of what was going on other than what you were trying to do right now. From the outset you have no idea what has transpired since the end of HL or why you're in City 17. How have the alien's become so entrenched in the world? For every question it partially answers it presents a couple more. I accept this kind of story telling is subjective, some probably love not really knowing what's going on and playing to progress the story but for me I found this very off-putting. I bought Episode 1 in the hope they'd answer some questions but it was just more of the same. I won't be buying any more episodes.HL2 Story telling is very good but originally introduced in HL1.
Generally HL1 is considered to be the better game too. I personally enjoyed HL2 more than the first one because of antlion control, boat chase and gravity gun (only last level).
The second culprit that undermined the game experience for me was the engine; the facial animations were/are fantastic and still compare favorably to games today, however I'd seen this done in NOLF2 and this was just better, not innovative. The real issue with the engine for me, having played Far Cry a couple of months before, was the environments were so lifeless and static. Having walked around a tropical island with lush organic life with everything moving, playing HL2 where even the trees looked like the were rigid iron structures felt like stepping back 2 years in gaming technology. The game was running at ~100 fps on my rig at the time and wasn't close to pushing my hardware so why be so unambitious when they have have met Crysis halfway in terms of interactive, destructive environments? They had the tech, they just failed to realise its potential.
And third culprit was losing the newly found freedom that Far Cry had given me - to approach problems how I liked. Up ahead there's an enemy encampment, shall I sneak around, go in guns blazing or pick folks off stealthily? I liked having the choice because some days I felt like going Rambo, other days I just wanted to move on by sneaking around. Oh look there's a vehicle, should I use it? Nah I'll go on foot to approach stealthily - there was also an elements of this freedom in NOLF2 but in HL2, OMG, talk about having the play the game exactly how Valve want you to play to the extent that you HAVE to step in certain places to trigger events or you can not progress. Far Cry nailed the freedom here, and Call of Duty 4 is an example of how to take the HL2 approach and do it properly - IMHO of course.
Ditto. I keep finding folks who love HL2 but never played Far Cry, though most have heard of it. HL innovated in so many ways, HL2 just didn't. I too liked the Antlions but felt the gravity gun was singularly unspired, it was fun for about 5 minutes after that it was just a tool, I don't get why people gush over it - mind you being a Ratchet & Clank veteren maybe I'm just used to lots of off-the-wall weapons!Among those I only consider antlions innovative (in an FPS) but the whole package was significantly flawed. Even Far Cry was better game which came earlier same year.
None of the HLs can make it to my top 5 FPS list.
DS