That's what I love about Source so much right now, it flies on all my rigs and looks great.
WORKING AA, what a concept.
WORKING AA, what a concept.
I expect 720p@60fps with this boxset, Source is now an old engine and even cards less power then RSX and Xenos eat source engine for breakfast.
Valve already said the Xobx 360 version would be 60fps; PS3 version is being done by EA and no word on that.
pegisys, on the PC version, do you get self shadows?
How come Alyx's shadow is so small?Speaking of lighting , Gordon's flashlight will cause an ambient lighting effect (for the interiors) , casting dynamic soft shadows onto all nearby objects inclouding transparent objects.
Here is an example :
(Though i m not sure if the soft shadows are for the console version too).
From what I can remember, Gears' gore was thicker and had a higher viscosity.Also there will be some improved foliage shaders (since we re going to spent a lot of time outdoor) and their new cinematic physics engine.
It seems that they stole the blood splattering effect from Gears.
http://img208.imageshack.us/img208/9491/gettinshotedue2.gif
http://img64.imageshack.us/img64/8742/shotgunshotqz2.gif
I think I'm getting this for the 360. I haven't fired up my gaming PC in a while, and I don't feel like downloading the latest videocard drivers and soundcard drivers like it seems you have to do with every new PC game these days.
I think I'm getting this for the 360. I haven't fired up my gaming PC in a while, and I don't feel like downloading the latest videocard drivers and soundcard drivers like it seems you have to do with every new PC game these days.
As for graphics card drivers, it can be advantageous to stay up to date but its certainly not necessary (at least with nvidia). I do update every couple of months myself now to gain any performance advantages that might be available but I used to only update once a year or so and never had any issues because of it.
Team Fortress 2 Recommended System Requirements
CPU: 2.4 GHz Processor
RAM: 512 MB
Graphics Card: DirectX 9 capable graphics card 256 MB
Windows 2000/XP/ME/98
Mouse
Keyboard
Internet Connection
CD or DVD rom drive
Team Fortress 2 Ideal System Requirements
(For running the game smooth in 1280x1024 with High Quality graphics)
CPU: 3.4 GHz Processor
RAM: 1024 MB
Graphics Card: Radeon X800 or Geforce 6800
Windows 2000/XP/ME/98
Mouse
Keyboard
Internet Connection
CD or DVD rom drive
A serious WTF on Team Fortress 2.
When Gabe said they weren't doing tiling but were using a different method for anti-aliasing he ment to say they weren't doing anti-aliasing! No MSAA, no siloutte blurring, no MB, no DOF. And the aliasing artifacts are pretty nasty. Texture resolution is pretty poor, too. And the kicker? The PC requirements are:
Either we disagree on what is ideal, or the port process had some issues. Based on how TF2 looks and how Source runs on my 6800GT, I can believe High Quality at 1280x1024 being smooth. Which makes me wonder why the console version looks pretty poor.
Either we disagree on what is ideal, or the port process had some issues. Based on how TF2 looks and how Source runs on my 6800GT, I can believe High Quality at 1280x1024 being smooth. Which makes me wonder why the console version looks pretty poor.
Perhaps the 1GB system RAM cited is the difference? Both PS3 & XBox360 are rather lacking in this area.