Heavenly Sword (wow)

i suppose this is the best place to ask about it. lately i reviewed the shots from E3 05 and was wondering if shots like this is still possible in the final game? i've seen lots of ingame shots and they look absolutely amazing almost CG like. but havent really seen the epic battlefield shots.

just checked the first page and found wat i was looking for. they looked amazing in their own ways but still not sure how much has improved since.

You will not see what you posted in the game. No way.

Cant wait for this game, though.
 
You will not see what you posted in the game. No way.

Cant wait for this game, though.

We may not see quite as many people on screen (I am basing that guess based on something DeanoC said), but I have no doubt that NT is aiming for something close to this--and based on the quality jump in old pictures to new ones we can definatley see they are making progress on the title. I know when I asked about this shot last year and the shadows they confirmed dynamic shadows are cast and received by dynamic objects so I think this sense of scale is still in their goals. As for release date, I hope they get a "it ships when it is done" stamp from Sony!
 
I agree. Get the talking Sony. I think some people are forgetting about this game. Honestly.

If the game looks great (uncommonly great, not just normal great) (Heavenly Sword, Gear) they dont even need hype.

Or the hype will create itself, anyway..
 
Lack of news about this game is getting boring.Even if they want to show it again when it's done and they have finished to polish it nowadays all developers have blog-like websites with updates on the status of development,be modern Ninja Theory :p!
They should at least tell us if the game is still on schedule for March(spring), if it's delayed people can say good bye until next E3 (but hey...probably this is exactly what happened...the game has been delayed and they want people to continue to talk about the game wondering if it's still coming soon :( ).
 
Sony sure has been a little odd handling PR here...

But just a couple questions... Do you folks (DeanA/DeanoC/nAo) have an internal release target date or are you just working diligently? Weekly Updates can sure be popular ->Read Bungie, 3DRealms (during Prey). Is Sony just keeping a super tight lid on you?
 
What game?

Well, I chuckled.

Sony sure has been a little odd handling PR here...

But just a couple questions... Do you folks (DeanA/DeanoC/nAo) have an internal release target date or are you just working diligently? Weekly Updates can sure be popular ->Read Bungie, 3DRealms (during Prey). Is Sony just keeping a super tight lid on you?

I love weekly updates. I (fairly) recently read through all the development diaries for Shadowrun. Very cool. What's nice is that the development diary for Shadowrun isn't such a tease, like some weekly updates.:smile:

But, think 3DRealms would take a suggestion of implementing Yearly Updates seriously?
 
Yesterday on Attack of the Show, a viewer asked Kevin and Olivia if they thought Heavenly Sword could be much fun if the whole game takes place inside one room. Now, Kevin usually seems to know what he's talking about (and Olivia follows his lead), but he seemed to be under the same assumption that the arena level that's been most prominently featured makes up the entirety of the game. And he scoffed at the rest of the media dubbing it "the next 'God of War'." A game as awesome as this is looking to be should not fall victim to a hype deficit.
 
At this point I'd be surprised if this makes it for the EU launch, it's been too quiet. (naturally I presume that the EU launch is in March)
 
http://www.us.playstation.com/PS3
Now listed for March 6th on the PS3 website. Of course dates are always subject to change, but I think thats a great sign. :)

Holy crap, if the newly added dates are correct... from Feb 19th to March 5th is likely to be one of the best few weeks in gaming ever! VF5, Oblivion (although it's significance is reduced since it's out already), Motorstorm and Heavenly Sword. 4 triple A titles in 4 different genres.

edit: it was just updated again to change the dates ahead one day (VF5 listed as 20th, heavenly sword as march 6th, etc.) -- makes sense, the 19th and 5th would be ship dates anyways.
 
VF5, Oblivion (although it's significance is reduced since it's out already), Motorstorm and Heavenly Sword. 4 triple A titles in 4 different genres.

Not to mentally barf on this thread, but this brings up a good question: What is AAA?

I am cautious about calling new franchises and titles from smaller devs "AAA" before the game is an absolutely known quantity. I have no doubt that Motorstorm and Heavenly Sword will be very good titles, but there is a gap between AAA and very good. A lot of new IPs fall short to some degree. Likewise expecting a AAA title from a studio that has never made one is also asking a lot.

Not impossible, or even unlikely, only that counting it as AAA is difficult for me. Now counting them as major releases to drive sales--that is another story! I expect both Motorstorm and Heavenly Sword, regardless quality, to be significant enough titles to garner consumer interest and are worth marking on the release calendar and of special note for strategic purposes (calendar filling, genre filling, etc). And a game need not even be AAA to be a big commercial success (for example Dead Rising).

And yes, I have showed the same reservations toward new Xbox 360 IPs like Blue Dragon, Lost Planet, Lost Odessey, Viva Pinata, Too Human, Alan Wake, Crackdown, Forza Motorsport 2, and even Gears of War. Gears was absolutely destined for huge sales based on hype and graphics, but imo Epic has a spotty record with SP and had never ascended to the tier of AAA developer in regards to game quality. On the other hand I would say I expect Mass Effect and Halo 3 to both be AAA games by concession due to their dev quality, franchise quality, experience in the genre, funding and production quality, and marketing support.

Of course I am guilty, more so than everyone else, of looking at the calendar with a dotted schedule "balance" with "Sony will have X, Y, and Z in 2007... MS will have A, B, and C in 2007... and Nintendo will have 1, 2, and 3 in 2007" and trying to figure out how they will impact the market as strategic titles to fill the calendar, genres, and compliment the rest of the companies product placement and general strategy. But I don't think a title needs to be a AAA title to be of significance to consumers. One of my favorite GCN games (Mario Kart Double Dash!!) is not generally viewed as a AAA title. Yet it had good quality, sold well enough, and was a strategically important title in regards to release date and filling certain demographic software demands. And it alone is the reason my GCN is hooked up right now, even though I don't view it as a AAA title.

Of course what is AAA is a totally different question. Does it need to make significant impact in defining a genre? Sales? Platform? A balance of each? If it has high reviews but low sales is it AAA? How about it sells well but reviews poorly? Does it need to move units; does it need to impact the balance of helping define a platform as the platform as "the platform for genre_x games"? Or do market hype and positioning by the powers that be make a title AAA?

I would look at it as a balance of many factors, where any factor has a "critical mass" point which, when exceeded, makes all the other points irrelevant. e.g. If a title ships 10M units but reviews poorly (sub 7.5 average) and has low production values it is still a AAA app because like it or not people want it. If a title is genre defining and is that genres killer app, even if a niche genre, it can constitute a AAA title by the implications it has on attracting customers. A title that has an average of 9.0 or better by average reviews is flirting with AAA status just be general concensus of quality. A title that moves a lot of consoles, regardless of anything else, could be AAA--as much as the title itself may have zero AAA qualities. And so forth... but I think ultimately, for me, it comes down to a balance of product quality relative to the platform, sales, relationship to other titles in the genre, and market position. e.g. I wonder if Splinter Cell Double Agent and Rainbow Six: Vegas would be flirting with AAA status if they arrived in the spring or summer. Some would even argue now that they are both AAA titles based on quality and how they fit into their respective genres.

This is all my opinion of course and how I look at "AAA". Your definition may be different and I can readily see how "High Selling Title with High Production Quality" as a definition of AAA.

Anyhow, back to Bobbler's point, yes, good times for gamers as there will be 4 titles in different genres very much worth shelling some money out for, regardless of any arbitrary label and arguement about what is AAA and what isn't :p
 
Back
Top