VF5, Oblivion (although it's significance is reduced since it's out already), Motorstorm and Heavenly Sword. 4 triple A titles in 4 different genres.
Not to mentally barf on this thread, but this brings up a good question: What is AAA?
I am cautious about calling new franchises and titles from smaller devs "AAA" before the game is an absolutely known quantity. I have no doubt that Motorstorm and Heavenly Sword will be very good titles, but there is a gap between AAA and very good. A lot of new IPs fall short to some degree. Likewise expecting a AAA title from a studio that has never made one is also asking a lot.
Not impossible, or even unlikely, only that counting it as AAA is difficult for me. Now counting them as major releases to drive sales--that is another story! I expect both Motorstorm and Heavenly Sword, regardless quality, to be significant enough titles to garner consumer interest and are worth marking on the release calendar and of special note for strategic purposes (calendar filling, genre filling, etc). And a game need not even be AAA to be a big commercial success (for example Dead Rising).
And yes, I have showed the same reservations toward new Xbox 360 IPs like Blue Dragon, Lost Planet, Lost Odessey, Viva Pinata, Too Human, Alan Wake, Crackdown, Forza Motorsport 2, and even Gears of War. Gears was absolutely destined for huge sales based on hype and graphics, but imo Epic has a spotty record with SP and had never ascended to the tier of AAA developer in regards to game quality. On the other hand I would say I expect Mass Effect and Halo 3 to both be AAA games by concession due to their dev quality, franchise quality, experience in the genre, funding and production quality, and marketing support.
Of course I am guilty, more so than everyone else, of looking at the calendar with a dotted schedule "balance" with "Sony will have X, Y, and Z in 2007... MS will have A, B, and C in 2007... and Nintendo will have 1, 2, and 3 in 2007" and trying to figure out how they will impact the market as strategic titles to fill the calendar, genres, and compliment the rest of the companies product placement and general strategy. But I don't think a title needs to be a AAA title to be of significance to consumers. One of my favorite GCN games (Mario Kart Double Dash!!) is not generally viewed as a AAA title. Yet it had good quality, sold well enough, and was a strategically important title in regards to release date and filling certain demographic software demands. And it alone is the reason my GCN is hooked up right now, even though I don't view it as a AAA title.
Of course what is AAA is a totally different question. Does it need to make significant impact in defining a genre? Sales? Platform? A balance of each? If it has high reviews but low sales is it AAA? How about it sells well but reviews poorly? Does it need to move units; does it need to impact the balance of helping define a platform as the platform as "the platform for genre_x games"? Or do market hype and positioning by the powers that be make a title AAA?
I would look at it as a balance of many factors, where any factor has a "critical mass" point which, when exceeded, makes all the other points irrelevant. e.g. If a title ships 10M units but reviews poorly (sub 7.5 average) and has low production values it is still a AAA app because like it or not people want it. If a title is genre defining and is that genres killer app, even if a niche genre, it can constitute a AAA title by the implications it has on attracting customers. A title that has an average of 9.0 or better by average reviews is flirting with AAA status just be general concensus of quality. A title that moves a lot of consoles, regardless of anything else, could be AAA--as much as the title itself may have zero AAA qualities. And so forth... but I think ultimately, for me, it comes down to a balance of product quality relative to the platform, sales, relationship to other titles in the genre, and market position. e.g. I wonder if Splinter Cell Double Agent and Rainbow Six: Vegas would be flirting with AAA status if they arrived in the spring or summer. Some would even argue now that they are both AAA titles based on quality and how they fit into their respective genres.
This is all my opinion of course and how I look at "AAA". Your definition may be different and I can readily see how "High Selling Title with High Production Quality" as a definition of AAA.
Anyhow, back to Bobbler's point, yes, good times for gamers as there will be 4 titles in different genres very much worth shelling some money out for, regardless of any arbitrary label and arguement about what is AAA and what isn't