Kerberos may have a fanbase that loves them and is willing to forgive them for this crap, but in the long run it's going to damage their business, and lose them customers.
In the long run?
Had they not released, Kerberos would probably have shuttered it's doors this month.
I'm not saying what they did was justifiable. Just saying that economically, it was an easy decision to make. When the alternative is to go kaput, everything is incidental.
Just because you've mismanaged your company and your product, that isn't an excuse to commit fraud on your customers.
Here I disagree. This kind of thing is actually much more common than you think, even outside software world. One recent example near me springs to mind -- a gym operator did a large groupon offering, used the money, and went bankrupt less than 2 months in. Most of the people who bought the groupon never got anything for their money. It's not a crime, so long as he acted in good faith."My business was going to shut down, so I sold a load of known faulty products and just hoped the customers would give me a few months to fix them" isn't really going to fly in front of a judge, but the software industry takes the piss and does this as a matter of course.
At this point of game development for a niche genre, none of those is realistically available. You run out of money, you are done.They could have been bought out, or sold themselves or got investment cash or a loan from the bank, or whatever.
BS. They sold a product. The product was a piece of crap. In many jurisdictions, the customer is entitled to a refund, but that's pretty much as far as it goes. Even if it's awful, it's still technically a game.In any other business, they would have been reported for fraud and would have the police after them and end up in court for jail or fines.
This here was my main point: There would never have been a next game. Had they done what they did, Kerberos studios would be naught a memory. It's remaining ip might get bought by somebody else, but when a small game dev fails (and they do fail often), there is no sensible reason for anyone to try to rescue them. If you want something from them, purchasing from the bankruptcy proceedings is much cheaper than having to cover all their existing debts. On that basis, there is no reasonable business reason to avoid doing what they did. There are valid moral reasons, but that's not what I said.Instead, how many people are going to buy their next game up front, or pirate it instead after this debacle?
Mecron said:Re: Is There Money Enough to Pay the Bills?
Postby Mecron » Tue Nov 08, 2011 3:40 am
dont be worried we are fine...and were fine. SotS2 money is not even an issue either way. I know some folks try to make it sound like this all was a some sort of evil cash plan, like everytime someone buys a game, money shoots out of tube into ours or paradox's pocket...but it really doesn't work that way. The speed of business is second only to cows and cud chewing
Hey folks!
Sorry for the long wait but I am extremely happy and proud to give the all clear signal and invite you all back to a bright and shiny SotS2. While “all clear” in no way means support for the game has ended or that we have no plans for additions, it does mean that the game is in the shape we would have wished it to be upon release. From here we will be going on to a regularly scheduled set of updates that continue to fill out and flesh out the SotS2 universe as well as adding new maps, scenarios and plenty of quality of life suggestions.
We would like to thank Paradox for continuing to distribute Sword of the Stars/ Sword of the stars 2 and look forward to working with them on any future expansions. We also want to issue a heartfelt thanks to the players who stood by us in those dark early months and who believed us when we said this game would be fixed. We owe a great deal to the players who stuck it out through all the dozens of updates and fixes and kept reporting the bugs and posting their saves. Their input has made for a bigger and better SotS2 than could have been achieved at release even under the best of conditions. Everyone who enjoys playing this game from this date on, owes those impromptu testers a great deal of thanks. And finally for those of you who are reading this now and booting up the game, we would like to thank you for your patience and welcome you back. There is a great game waiting for you now and a big universe waiting to be explored.
The Future:
As said, this announcement does not mean the end of SotS2 support. In fact, should any of you be curious, feel free to come by our boards and see our plans to support SotS2 indefinitely. For now, you can look forward to your next SotS2 update in approximately 3 weeks and it should include such tasty treats as:
--Selectable Teams at startup
--Revised Empire economics screen
--Even more AI tuning
--SotSpedia tuning and more entries
--And a pack of new maps.
While too far down the line for particulars, I can tell you that the following update after that should see the return of scenarios and a treat or two for the holidays!
So once again, I would like to thank you all for your patience and understanding during the road back and hope you all enjoy this game as it was meant to be!
Martin E. Cirulis
CEO/Creative Director
Kerberos Productions
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Mecron
Kerberos
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