Los Angeles, CA, May 9, 2006 - Havok, the game industry's leading supplier of cross-platform middleware solutions, announced today at the "E3" Electronic Entertainment Expo that it will optimize all of its game-play physics and animation software technology for the new Wiiâ„¢ platform from Nintendo.
Havok has long been a supporter and advocate of Nintendo, with more than fifteen Nintendo GameCubeâ„¢ titles released using Havok middleware. With this latest announcement Havok strenghtens its relationship with Nintendo, and helps accelerate the development of exciting new titles that take advantage of the Wii's unique capabilities.
"Nintendo has always captured the imagination of game-players and developers alike around the world," says Jeff Yates, VP Product Management at Havok. "Havok is no exception when it comes to the Wii platform. We look forward to seeing the amazing range of new experiences that this game system brings to new-generation developers."
"Havok has become synonymous with state-of-the-art physics in games in recent years," said Ramin Ravanpey, Director of Software Development Support, Nintendo of America. "With this announcement from Havok, we feel Wii developers have another critical tool in their hands that helps unleash the real magic of the Wii platform."
http://www.havok.com/content/view/315/53/
This may not be completely real as under this designation there is Havoc: Hydracore and FX.