I believe I've seen graphics of this level for two years now
Watching the simulated mass fight was very impressive even if it was with untextured assets. Skybox looks very cool. Environments look absolutely huge in some of the brief shots. Only recent game I can think of with the same sense of scale is Crysis on PC. Every other game on console seems absolutely tiny in comparison (although I never played GTA IV). This is within the constraints of any given "level" or "section" within the game. And even then, even Crysis didn't feature as many enemies on the screen at any given time...
Well ya Crysis was upto 20 AI + some vehicles or Warhead upto 40 AI + vehicles for singleplayer. But that aside it's a really impressive uppgrade over ODST. Reach is showcasing great improvements both visually with the pleasant more "war gritty" colors and tech/more of the tech. Sure looks like a showcaser for 360, scope + tech. I would assume large battles should look spectacular with 1000's of particles and lots of soldiers with a light fest if night time (well daytime to huh!). :smile:
Wasn't it less than 12 hours ago that I was disappoint about game comparisons. :| I give up.
Just saw the vidoc now. Looks great, best thing that stood out to me was how smooth it is with the motion blur. Static shots like the ones in deepbrowns post dont look all that impressive but look much better in motion.
In terms of saying people have to be blown away or they are insecure fanboys its just not on. Just look at the best graphics threads on here everyone has different tastes and opinions.
As for the scale its a bit dissapointing that they didnt show a huge battle, we still dont know what sacrifices have to be made in the scenes with larger scale.
I'm for once exited by a Halo game. It's pretty impressive actually