Halo: Reach

"Average" must be the Naysayer Word of the Day (TM). :rolleyes: If you're still interested in Halo after the 5 games that came before, who cares how it compares to the other games out there? You're playing it for the story, it's universe & what it brings to MP. Anything else does not matter.

Tommy McClain
 
http://au.xbox360.ign.com/articles/106/1068741p1.html
http://au.gamespot.com/events/microsoftx10/story.html?sid=6250303&tag=top_stories;img;2

Bungie says that with the new engine, a battle can theoretically accommodate four Spartans, eight marines, and 30 Covenant enemies


Looks like they're using campaign environments for MP maps to save disk space (that and the lack of human voices for the covenant)
Similar to the firefight maps in ODST, hopefully this doesnt affect the quality of the maps. The best Halo 3 maps all had unique environments ie. High Ground, Guardian, The Pit, Ghost Town
Lehto explained that all of the multiplayer maps are taken directly from the single-player campaign, but in the case of Power House, the multiplayer version takes place during the daytime whereas the singleplayer incarnation is a nighttime affair.

The game is pushing about four million polygons more than Halo 3 overall, we're told, with a completely re-written animation system and A.I.
Is that a big improvement? How many polygons does ur average console FPS push
http://www.joystiq.com/2010/02/11/x10-halo-reach-demoed-will-be-the-definitive-halo/
And it seems like Bungie are taking cues from Dan Greenwalt now.

Love their environment art though, amazing as always
halo-reach-screenshots-20100211025056228_640w.jpg
 
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"Average" must be the Naysayer Word of the Day (TM). :rolleyes: If you're still interested in Halo after the 5 games that came before, who cares how it compares to the other games out there? You're playing it for the story, it's universe & what it brings to MP. Anything else does not matter.

Tommy McClain

I do. It does to me.
 
"Average" must be the Naysayer Word of the Day (TM). :rolleyes: If you're still interested in Halo after the 5 games that came before, who cares how it compares to the other games out there? You're playing it for the story, it's universe & what it brings to MP. Anything else does not matter.

Tommy McClain

I disagree. Graphics are important, that's why I'm pleased Reach looks very good imo. I really didnt have a lot of faith in Bungie graphically, but it looks like a almost generation jump over 3. Although most of the first batch of GI screens was underwhelming, once we got higher quality they looked better, and the new ones excellent.

Of course, pending more screens of other areas, video etc to confirm. Cant wait for the Vidoc in mere hours and I hope it shows some gameplay, though I'm kind of suspecting it may not :(
 
"Average" must be the Naysayer Word of the Day (TM). :rolleyes: If you're still interested in Halo after the 5 games that came before, who cares how it compares to the other games out there? You're playing it for the story, it's universe & what it brings to MP. Anything else does not matter.

Tommy McClain

I didnt say it is important, i said to me it looks average to me. Must Halo be held to a different standard to any other game? We discuss our feeling on every games graphics.

One person says its the best looking game this gen and i say it looks average, yet you single me out for talking about graphics :rolleyes:

Average is probably the wrong word though, unimpressed probably sums up my initial feelings on those pics better. For some reason the super-sampling doesent seem to have such a possitive effect in this game compared to others...
 
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I do. It does to me.

You can sit there & tell me you played & loved all of the Halo games that came before & that if the graphics are not exponentially better than Halo 3 ODST or anything else out there, you won't play it or give it the time of day? None of the previous Halo games were able to measure up to that insane requirement.

Tommy McClain
 
I didnt say it is important, i said to me it looks average. Must Halo be held to a different standard to any other game? We discuss our feeling on every games graphics.

One person says its the best looking game this gen and i say it looks average, yet you single me out for talking about graphics :rolleyes:

I didn't just single you out. There were no other points about your comments except the graphics looking average. Personally I don't have enough info to say it's the best looking game this gen or even the best looking Halo game this gen. I'm waiting for the Beta to give conclusions on how it looks AND PLAYS. Till then there's not much to say except it's looking better than previous screenshots.

Tommy McClain
 
Vidoc is going to show gameplay David Ellis twitter:
@xI_Ace_xI We got to see some MP, but I think all the footage from the ViDoc was SP. Although all MP maps come directly from SP levels.

Twitter sure is everywhere in these events :lol. It's a wonder people and corporations cant figure out some less spartan way to get the info out. I mean, we have MS people confirming things in twitter.
 
I didn't just single you out. There were no other points about your comments except the graphics looking average. Personally I don't have enough info to say it's the best looking game this gen or even the best looking Halo game this gen. I'm waiting for the Beta to give conclusions on how it looks AND PLAYS. Till then there's not much to say except it's looking better than previous screenshots.

Tommy McClain

There is no problem with waiting for the beta yourself but you shouldnt oppose people who do want to discuss what they have seen so far. Screenshots are discussed for every game and no matter the stage of development, we shouldnt have to treat this game any differently.
 
Vidoc is going to show gameplay David Ellis twitter:

Twitter sure is everywhere in these events :lol. It's a wonder people and corporations cant figure out some less spartan way to get the info out. I mean, we have MS people confirming things in twitter.

Is the vidoc due to be made public?
 
You can sit there & tell me you played & loved all of the Halo games that came before & that if the graphics are not exponentially better than Halo 3 ODST or anything else out there, you won't play it or give it the time of day? None of the previous Halo games were able to measure up to that insane requirement.

Tommy McClain

sure truth i will and i cant wait for beta. But as for bungi being 1 party dev expectation is huge, there is not many devs. around here doing something only for x360 so you could think it will look great, better then great. I still think it will be great game and i will buy it on day one ( as all halo games) i just dont think it look very good.
 
There is no problem with waiting for the beta yourself but you shouldnt oppose people who do want to discuss what they have seen so far. Screenshots are discussed for every game and no matter the stage of development, we shouldnt have to treat this game any differently.

You didn't discuss the screenshots, you just said they were "average". Why not explain in more detail why you think they are "average".

Tommy McClain
 
I'm thinking "average" means "not filled to the brim with post-process effects."

I think the game is looking phenomenal, especially considering the scale of the game. Average is not something that applies here, in my opinion.
 
GamePro

The second thing we were treated to is an example of the new deferred lighting techniques

1UP

Bungie promises the campaign will offer massive situations, such as four Spartan super-soldiers fighting in tandem with nearly a dozen marines against up to 30 Covenant warriors. Yet at the same time, the visuals are far more detailed than those of previous Halo games: Faces are more realistic (and less ugly), character models far more elaborate and dynamic, weapons more complicated. During the multiplayer demo, Bungie's reps took control of the game camera and flew into a close-up view of a Spartan's weapon to demonstrate the fine detail therein, showing off the sort of minute textures and tiny print you'd expect to see on objects in a Metal Gear Solid game. The multiplayer level, "Powerhouse," sported more complex geometry, more varied terrain, and more thoughtful use of color and architecture than similar stages in previous Halo games. In terms of raw technical ability, the engine can reportedly render dozens of times more particle effects, and is capable of rendering "near infinite" dynamic light sources rather than the three or four available to the standard Halo 3 engine (as such, each projectile will now project light, potentially illuminating darkened environments).
 
Always with the game comparisons. Posts removed and thread locked because some citizens of B3D cannot follow forum rules nor the warnings after numerous post deletions within this very thread.. Re-open when the Vi-Doc arrives. Folks shouldn't be forced to think of non-Vs discussion.

Also would like to remind folks that one-liners can get on people's nerves. Please try to be more... helpful toward the discussion.
 
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