Bungie promises the campaign will offer massive situations, such as four Spartan super-soldiers fighting in tandem with nearly a dozen marines against up to 30 Covenant warriors. Yet at the same time, the visuals are far more detailed than those of previous Halo games: Faces are more realistic (and less ugly), character models far more elaborate and dynamic, weapons more complicated. During the multiplayer demo, Bungie's reps took control of the game camera and flew into a close-up view of a Spartan's weapon to demonstrate the fine detail therein, showing off the sort of minute textures and tiny print you'd expect to see on objects in a Metal Gear Solid game. The multiplayer level, "Powerhouse," sported more complex geometry, more varied terrain, and more thoughtful use of color and architecture than similar stages in previous Halo games. In terms of raw technical ability, the engine can reportedly render dozens of times more particle effects, and is capable of rendering "near infinite" dynamic light sources rather than the three or four available to the standard Halo 3 engine (as such, each projectile will now project light, potentially illuminating darkened environments).