Halo: Reach

Love their environment art though, amazing as always
halo-reach-screenshots-20100211025056228_640w.jpg

Aye, I'm VERY impressed with the world geometry and detail in this shot. Especially looking at the natural walls of the canyon. It's not just a highly detailed texture, but a detailed texture in combination with detailed geometry.

Too far away from the rest of the scene to get a good impression on those, but Reach is obviously a generational leap over Halo 3.

And judging by impressions of people that got to see the realtime flyby of the level, it's even more impressive in person.

This may well be the first Halo where not only the gameplay impresses me, but the graphics might actually impress me.

Regards,
SB
 
That's a concept painting...

Okkay, the viddoc is very promising. That battle scene in the editor looked quite epic, just as all those Warthogs with air cover and lotsa marines driving somewhere in the untextured cinematic.

Could we make any guesses about the res based on the viddoc or is there too much compression? In-engine scenes definitely had aliasing, but I can't tell at a first glance if it's 720p native or upscaled...
 
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That's a concept painting...

VidDoc is downloading, will edit post soon.

Bah, ruin my fun. Well at least the concept painting looks good. :D

[EDIT] - Just saw the vidoc. Amazing. Confirmation of things we basically already knew. The engine was gutted and mostly rewritten for X360. Up to 4x more poly's per character (including weapon I'm assuming) in addition to more characters on screen (and in view) at any given moment.

Watching the simulated mass fight was very impressive even if it was with untextured assets. Skybox looks very cool. Environments look absolutely huge in some of the brief shots. Only recent game I can think of with the same sense of scale is Crysis on PC. Every other game on console seems absolutely tiny in comparison (although I never played GTA IV). This is within the constraints of any given "level" or "section" within the game. And even then, even Crysis didn't feature as many enemies on the screen at any given time...

My impressions so far. In any given small area, say 100 yards x 100 yards, it's not going to fare favorably with other top tier graphics games. However, as a whole in any given "level" there's going to be far more assets and far more things going on.

Regards,
SB
 
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X10 impressions IGN

In fact, the word most often used to describe the campaign battles was as a "sandbox." Bungie repeatedly stressed all of the improvements it has made to its engine, allowing for bigger and more epic battles. "We want huge, epic battles with more characters and enemies than you've ever seen before," explained Lehto. We want the AI to act and react to the player." The fights won't be scripted and the routes won't be predetermined. It will be up to the player to find the best way through a space and into the heart of a fight.

To do this, Bungie had to "take a generational leap forward" with animations and artificial intelligence. I saw just a bit of it in motion and can confirm that the textures, animations, lighting, and character modeling is leaps and bounds above Halo 3. Bungie has over 30 guys working on the engine and it shows. As for AI, we'll have to wait and see though the possibilities sure do sound intriguing.
 
Cant see it yet as im at work, cant wait though!

Glad they show the large scale battles in this, that was my main problem with the pics they were not showing off the most impressive thing about the game. Scale does make a big difference, its the reason i think Just Cause was one of the most impressive looking games ive seen.
Im looking forward to seeing the new animation, its one of the main areas that needed improvement and sounds like thats exactly what they have done.
 
The biggest improvement graphically for me is the new shadowing, whether if it's the character's shadow on the gun, or the environments.
 
My jaw is on the floor! Absolutely incredible visuals. And this in pre-alpha, with a game designed around sandbox play and 30 enemies at once!

I never would have thought I'd say this, but bravo bungie, bravo.

I almost think this might be a bigger visual leap than 2 to 3 :LOL:

Cant wait for people to come in and declare how "average" it is :LOL:

With these visuals, and the Halo name, the sales potential of this one is off the charts. Remember how Halo 3's attach rate was in the 50's, while no other gen this game has even hit above mid-30's, including MW1/2.
 
Cant see it yet as im at work, cant wait though!

Glad they show the large scale battles in this, that was my main problem with the pics they were not showing off the most impressive thing about the game. Scale does make a big difference, its the reason i think Just Cause was one of the most impressive looking games ive seen.
Im looking forward to seeing the new animation, its one of the main areas that needed improvement and sounds like thats exactly what they have done.

They only show a mock-up briefly. And with untextured assets. But I still found it impressive even in it's obviously unfinished state.

Add in texturing, world assets, that new impressive particle collision system with sparks flying everywhere, more rockets, and I'm just drooling thinking about the carnage. :)

Regards,
SB
 
The new animations are really impressive, and bring a whole new level of character to the game. Even the basic improvements to the walking animation of the Elites gives them a whole new sense of character, and really personifies there alien origins. Its amazing looking back at Halo 3, seeing as it had some of the most lifeless and dull animations for an FPS this generation, and then compare that with the total 180 that is Halo Reach. Bungie sure looks to have done their homework on this one, and I for one cannot wait for the Beta in May!
 
http://www.bungie.net/images/Games/Reach/images/screenshots/Reach-m10_3rdperson.jpg

What happened to being dark and gritty?

From the 1st person screen:

Also it looks like they ditched the elevation indicators on the motion tracker (a good thing)

And they've gone back to being able to carry 4 frag and plasma grenads like Halo 1 and 2, rather than the 2 of each type in H3.

You can also clearly see the AR reticule is expanded due to recoil, which is something no previous game in the series has shown

Thats a really nice shot ! Not seen the other new shots, but this seems much better than the previously shown shots. Technically these shots are rhru the roof compared to ODST, but artistically the previously revealed shots felt haywire, but this one is really good. Art is comimg together too now. Great!
Waiting for the vidoc to download. :)
 
Damn at the scale of the battles. I love the new animation. Really brings life to the characters. This is going to kick so much ass.
 
A Halo game that feels like Halo CE & plays like new ? :runaway:
I am literally blown away ! I hope Object Motion Blur,Dynamic DOF,SSAO & some sort of GI implementation makes it into the game :p .

P.S.[I just imagined all this with 720p 2*MSAA & good amount of texture filtering.....My head explodes !!:oops:]
 
Could we make any guesses about the res based on the viddoc or is there too much compression? In-engine scenes definitely had aliasing, but I can't tell at a first glance if it's 720p native or upscaled...

I'll answer this in the IQ for Unreleased Games Thread if I can... :)
 
Sorry, but that parallel was way too degrading IMHO, and I had to illustrate my point with something.
 
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