Oh wow, took me a long time to notice. Very nice.Near infinite dynamic light sources in one preview, 20-40 in another?
Dynamic shadows seem plentiful in Reach. You can see the shadow cast by a bird off in the distance in this animated gif.
uh exactly what purpose would dynamic shadows serve for static objects with a sun that is static during the game.
Ok, I asked this in the AVP thread (which is also DR) but how is this working on the 360 without tiling?
Wouldn't DR result in blowing the edram and tiling unless they cut the resolution down? (like AVP)
Ok, I asked this in the AVP thread (which is also DR) but how is this working on the 360 without tiling?
Wouldn't DR result in blowing the edram and tiling unless they cut the resolution down? (like AVP)
No I am not mocking you, its just the way you said "blowing up" it was funny....Am I being mocked right now or what?
Nobody mentioned it wasn't tiling, I was just assuming that maybe they'd found a way?
The media said near infinite, bungie said 20 to 40 dynamic lights.I wish they (bungie and/or media) wouldn't use terms like "near infinite" because some people will latch onto it and parrot it all over the place thus decreasing the signal:noise ratio. It should be obvious to everyone that no game can have "near infinite" anything.
Having said that, a large increase (3 in H3 to 20 in Reach) in the number of dynamic lights sounds awesome. This gen has shown me just much better good lighting makes a game look. I think it is very worthwhile for devs to spend resources here.
unified shadow solution, since I assume theres also moving objects in the game that can come within range of the lights (and as a bonus it uses less memory)uh exactly what purpose would dynamic shadows serve for static objects with a sun that is static during the game.
...Am I being mocked right now or what?
Nobody mentioned it wasn't tiling, I was just assuming that maybe they'd found a way?
uh exactly what purpose would dynamic shadows serve for static objects with a sun that is static during the game.
The media said near infinite, bungie said 20 to 40 dynamic lights.
How would you guys feel if Bungie let us pick our weapons before a match like we can do in Battlefield?Is it a good idea or would you rather have players scramble for the best weapons....
I don't think it would work. Everyone would spawn with Spartan Lasers, rockets, or snipers. I don't have a problem with power weapons placed on the map. It gives something to control and gain advantage. Problems arise only when they give too much advantage, as demonstrated by the dual wielding fiasco in Halo 2. Halo 3 was better in this regard.
Of course, Halo CE was best of all here IMO. Every weapon was useful in the right circumstances, and there weren't really any redundant weapons. The fact that Bungie keeps making a point of this when talking about Reach is an encouraging sign I think.
Why not both?
I would love seeing a "Reach Mode" where the gameplay is 1) team based 2) more tactical 3) objective driven and 4) quasi class. You can still leave the best weapons and vehicles as strategical options (e.g. accessible at control points when captures) but going with some loadouts would be great. I was sad when Bungie didn't add a "ODST" MP mode where you did competitive online as ODSTs. Anyhow, a cross of classic Halo (Spartan arena games) + new Reach style would be sure to make many happy.