Halo: Reach

Enviroment shadows are baked (only characters and certain objects cast rt shadows), and I dont like it, It looks so last gen to me :(
 
uh exactly what purpose would dynamic shadows serve for static objects with a sun that is static during the game.
 
Ok, I asked this in the AVP thread (which is also DR) but how is this working on the 360 without tiling?

Wouldn't DR result in blowing the edram and tiling unless they cut the resolution down? (like AVP)
 
Ok, I asked this in the AVP thread (which is also DR) but how is this working on the 360 without tiling?

Wouldn't DR result in blowing the edram and tiling unless they cut the resolution down? (like AVP)
:LOL:
The lighting in the game is ridiculously impressive.
 
Last edited by a moderator:
Ok, I asked this in the AVP thread (which is also DR) but how is this working on the 360 without tiling?

Wouldn't DR result in blowing the edram and tiling unless they cut the resolution down? (like AVP)

Did anyone say it is working without tiling?
 
...Am I being mocked right now or what?

Nobody mentioned it wasn't tiling, I was just assuming that maybe they'd found a way?
 
I wish they (bungie and/or media) wouldn't use terms like "near infinite" because some people will latch onto it and parrot it all over the place thus decreasing the signal:noise ratio. It should be obvious to everyone that no game can have "near infinite" anything.

Having said that, a large increase (3 in H3 to 20 in Reach) in the number of dynamic lights sounds awesome. This gen has shown me just much better good lighting makes a game look. I think it is very worthwhile for devs to spend resources here.
 
I wish they (bungie and/or media) wouldn't use terms like "near infinite" because some people will latch onto it and parrot it all over the place thus decreasing the signal:noise ratio. It should be obvious to everyone that no game can have "near infinite" anything.

Having said that, a large increase (3 in H3 to 20 in Reach) in the number of dynamic lights sounds awesome. This gen has shown me just much better good lighting makes a game look. I think it is very worthwhile for devs to spend resources here.
The media said near infinite, bungie said 20 to 40 dynamic lights.
 
uh exactly what purpose would dynamic shadows serve for static objects with a sun that is static during the game.
unified shadow solution, since I assume theres also moving objects in the game that can come within range of the lights (and as a bonus it uses less memory)
Also the engine has extra flexibility since the 'static' object can be safely destroyed without worrying about shadow errors
 
...Am I being mocked right now or what?

Nobody mentioned it wasn't tiling, I was just assuming that maybe they'd found a way?

No, sorry if I sounded rude.

uh exactly what purpose would dynamic shadows serve for static objects with a sun that is static during the game.

Something like Forge which allows you to greatly change the level appearance would work best when the renderer is also dynamic.
 
The media said near infinite, bungie said 20 to 40 dynamic lights.

As it was in quotes, hard to say whether Bungie was exaggerating (with deferred lighting, I would probably expect more than just 20-40 lights max, though obviously not truly 'near-infinite'), or the media took "an unbelievable number of lights" (i.e. 100 or whatever) and decided that translated to 'near-infinite.'
 
How would you guys feel if Bungie let us pick our weapons before a match like we can do in Battlefield?Is it a good idea or would you rather have players scramble for the best weapons....
 
How would you guys feel if Bungie let us pick our weapons before a match like we can do in Battlefield?Is it a good idea or would you rather have players scramble for the best weapons....

Why not both?

I would love seeing a "Reach Mode" where the gameplay is 1) team based 2) more tactical 3) objective driven and 4) quasi class. You can still leave the best weapons and vehicles as strategical options (e.g. accessible at control points when captures) but going with some loadouts would be great. I was sad when Bungie didn't add a "ODST" MP mode where you did competitive online as ODSTs. Anyhow, a cross of classic Halo (Spartan arena games) + new Reach style would be sure to make many happy.
 
I don't think it would work. Everyone would spawn with Spartan Lasers, rockets, or snipers. I don't have a problem with power weapons placed on the map. It gives something to control and gain advantage. Problems arise only when they give too much advantage, as demonstrated by the dual wielding fiasco in Halo 2. Halo 3 was better in this regard.

Of course, Halo CE was best of all here IMO. Every weapon was useful in the right circumstances, and there weren't really any redundant weapons. The fact that Bungie keeps making a point of this when talking about Reach is an encouraging sign I think.
 
I don't think it would work. Everyone would spawn with Spartan Lasers, rockets, or snipers. I don't have a problem with power weapons placed on the map. It gives something to control and gain advantage. Problems arise only when they give too much advantage, as demonstrated by the dual wielding fiasco in Halo 2. Halo 3 was better in this regard.

Of course, Halo CE was best of all here IMO. Every weapon was useful in the right circumstances, and there weren't really any redundant weapons. The fact that Bungie keeps making a point of this when talking about Reach is an encouraging sign I think.

Didnt fear 2(?) had a awesome system.

You got X amount of points so your options were limited.
something like this.
light armor 1point,medium armor 2 points and heavy armor 3 points.
submachine gun 1 point, battlerifle 2points and sniper rifle 3 points.
pistol 1 point, med pack 2 points

You could go something like light armor,sniper rifle and pistol, or go medium armor submachine gun and med pack.

Then there were those power weapons on the map you get to fight for and mech suit.

Could be a other game.
 
Well that would certainly be a deviation from Halo's traditional formula. Bungie said there'd be some MP surprises, so who knows? It might be cool to have to make some hard choices for your spawn loadout. Of course, the teen and pre-teen "My BR is best" crowd will really whine about that change.
 
Why not both?

I would love seeing a "Reach Mode" where the gameplay is 1) team based 2) more tactical 3) objective driven and 4) quasi class. You can still leave the best weapons and vehicles as strategical options (e.g. accessible at control points when captures) but going with some loadouts would be great. I was sad when Bungie didn't add a "ODST" MP mode where you did competitive online as ODSTs. Anyhow, a cross of classic Halo (Spartan arena games) + new Reach style would be sure to make many happy.

Great post and I completely agree.A combination of both would be quite welcome..Bungie did say they were going to be a few surprises to the mp formula so im excited to learn more about that.Just wondering, do you think Bungie would include destructible enviornments for mp? Not on a BF BC2 level of destruction but I'd say around 50% would be more then enough for me..Another thing I'd love to have in mp is the ability to customize your weapons color, different attachments, etc..What do you think about it?
 
Back
Top