Complete list of changes for Oct. 5:
http://www.bungie.net/Forums/posts.aspx?postID=50197793
http://www.bungie.net/Forums/posts.aspx?postID=50197793
Playing through the game solo on legendary I never realizedI thought it was insanely cool looking and added to the scope of the level IMO.the covenant cruisers flying in and glassing the planet during the New Alexadria level (mission 8 I believe).
Also anyone else disappointed that Bungie failed to explainIt was the one part of the story that bugged me but was explained in Halsey's diary. It's instances like these that I don't care for the "know only what you need to know" method Bungie uses in their stories.the Cortana you are escorting back to Keyes is only a copy used to process data found in that dig site just to be merged back with the real Cortana in the Pillar of Autumn?
I'm having a much harder time online in Reach than I did in previous Halos
Re: the level cap - it's not being raised today (as you have already surmised) but it will get raised in the not too distant future. We'll have more to say on that soon including the criteria that will trigger the global cap raise.
In the meantime, fun fact: Even if you legitimately hit the current cR/level cap, you're actually still earning towards your next rank behind the scenes. So, when that cap is finally lifted, you can potentially catapult ahead with earnings you've already banked.
That last part is interesting. Makes me wonder why they bothered having a cap in the first place. Kinda silly.
2000 credits for 30 assists in MP? This should short.I will likely be Commanders after Wednesday's gaming is done,
The most important lesson learned from the development of the original Halo, he says, is that place should always come before plot. "It would have been madness for us to write a script up front... and in fact, the scripts we tried to write got blown apart," he reflects.
So instead, "we focused on building blocks, on interesting places, interesting characters. We tried to construct this context for all the stories we could tell."
The cinematic and mission scripts came late in development, Staten says. "Fight the impulse to start with plot -- make an enduring place that allows many plots."
And faceless, iconic Master Chief, the hero of the first three main titles, works as a character not because he's an elaborate personality, but because he's the "perfect reflection of power projection," Staten explains. "Halo isn't great for its story. Halo is great because it's fun to play -- it allows every player to be this powerful actor in a rich physical simulation."
The downside of the first title's laser-like focus, he continues, is that no one made plans for the future, setting the team up for the "dreaded sophomore slump" in the second Halo game. "It was the perfect storm of design and technical over-reach, and who can forget the cliffhanger? Certainly not me, and certainly not my fine friends in the press," he joked of the second game's ending.
Writers shouldn't aim to develop massive canons -- "they're unwieldy and hard to shoot," he joked. "The best way to invite people into your universe... is to make safe pockets where they can play, with simple rules and clear boundaries but a lot of internal freedom."
"Don't be offended," Staten added, highlighting the importance of staying humble and meshing well with the design. "They want your worlds, not your words."
HTF do you guys average such high credit totals? I think I average around 600-700 per game. The only way I can go higher is if I hit a Commendation or go batshit insane with a heavy weapon or sniper.I've been really close to the max cap per day the past few days too, but stopped short by one game (averaging ~1000 credits per game). It will be nice if they increase the daily limit soon.
HTF do you guys average such high credit totals? I think I average around 600-700 per game. The only way I can go higher is if I hit a Commendation or go batshit insane with a heavy weapon or sniper.