(((interference)))
Veteran
Ok, I take back what I said about hijacking being nerfed, after a few games of BTB and Invasion can do it now with no problem.
What I really dislike now is how in the team slayer playlist its SWAT or snipers 1/3 of the time and in the Rumble Pit playlist its Infection every other game.
They really need a playlist with just slayer and it's less extreme variants. And anyone else having a big problem with dropped hosts? I'm starting to remember why playing Halo 3 online was so frustrating - half the games I join, the host drops at the beginning and it takes a good 30 seconds or so for the game to figure out who should next host.
Why is this such a problem with H3? I played MW2 extensively on PSN and never had anywhere near the amount of problems with dropped hosts - and if there were it would be fixed far faster than in Reach/H3. COD also has far faster matchmaking, any reason for this? I'm sure Reach has more player on Live than MW2 does on PSN.
What I really dislike now is how in the team slayer playlist its SWAT or snipers 1/3 of the time and in the Rumble Pit playlist its Infection every other game.
They really need a playlist with just slayer and it's less extreme variants. And anyone else having a big problem with dropped hosts? I'm starting to remember why playing Halo 3 online was so frustrating - half the games I join, the host drops at the beginning and it takes a good 30 seconds or so for the game to figure out who should next host.
Why is this such a problem with H3? I played MW2 extensively on PSN and never had anywhere near the amount of problems with dropped hosts - and if there were it would be fixed far faster than in Reach/H3. COD also has far faster matchmaking, any reason for this? I'm sure Reach has more player on Live than MW2 does on PSN.