Halo: Reach

That was sort of an accident.

After all, it happens after you get seperated from Noble Team due to flying out to space to take out the Covenant super carrier. In trying to get back to Noble Team, the UNSC used you to assist in the rescue of civilians as it was sort of on your way.

Or to put it another way. Forces couldn't be diverted to pick you up and ferry you to Noble team until the situation in New Alexandria was resolved. As it turned out, Noble team ended up having to come to New Alexandria anyways in order to rescue some high ranking officials as well as taking out strategic Covenant resources.

The writing may have been on the wall by then that Reach was going to fall no matter what, but the UNSC wasn't going to hand the planet over without making sure key information and personnel either made it off planet or were destroyed.

Either way, it was only you helping to rescue the civilians during the New Alexandria mission and not the entire team. So no crack team needed or needlessly diverted to such a "less essential mission." :)

And makes complete sense why you were doing it even though it's not something a Spartan would normally do.

Regards,
SB

Yes, but that just reminded me - how the hell did Noble 6 survive the fall from orbit after Jorge threw you off the Covenant ship? And did it have anything to do to the the Falcon / vehicle seen in the foreground (you can see its lights flashing) at the beginning of the 'Exodus' level when you're staring at the downed Covenant cruiser?

Is anyone interested in a match with Gamersyde guys? Say Friday night? I bet we can get 16 players total.

If so what modes/maps would people like?

I wouldn't mind being part of the B3D team to take on Gamersyde, I was quite good at Halo 3, but not that good at Reach so far (the changes to melee and difficulty of using armor abilities with Bumper Jumper throw me off)

I like Team Slayer, stockpile, don't mind CTF though I have only ever played it on Sword Base and Powerhouse from the Beta.
Invasion too. I absolutely hate and suck at SWAT though - seems like a waste weh you could just play one of the other shooters where headshots are instant kills.
 
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Yes, but that just reminded me - how the hell did Noble 6 survive the fall from orbit after Jorge threw you off the Covenant ship? And did it have anything to do to the the Falcon / vehicle seen in the foreground (you can see its lights flashing) at the beginning of the 'Exodus' level when you're staring at the downed Covenant cruiser?

The blinking thing is the re-entry jet pack that is strapped to your back in the previous scene.
 
@egoless
Where are these Bungie "F U videos" you're referring to? They'd be an interesting watch I think. It's pretty well known that Jason Jones routinely butted heads with MS. He felt they didn't understand, and totally hindered, the creative process. It's rumored that during Halo 2's development he got into a heated argument with J Allard and threatened to quit Bungie (and I guess take everyone with him). Not sure if that had anything to do with Allard being transferred to the Zune program. There was likely friction all along.


Considering how poorly Bungie mismanaged Halo 2 development, I can see why they might have had problems with Microsoft.
 
My thoughts on the SWAT/Sniper Fight is "If I wanted to play that game style, I'd play some CoD / BF:BC / Realism-based War game." I'm playing a HALO game, so why strip away everything that makes HALO what it is? It's okay maybe once every 50 games or so, but it brings nothing enjoyable to the mix more frequently than that. Earlier today around 40% of my matches ended up being one of those suck-fests and almost entirely on small and confined maps. Talk about a complete lack of fun -- SPAWN, DIE, SPAWN, DIE, repeat ad nauseum...

Unfortunately Bungie failed in not allowing you to exit a match before it starts once the vote is clear it's a game style you do not like or enjoy. On about half the SWAT/Sniper games, at least one player on the team of 4 instantly left the match. Some matches had 2 players instantly leave from the team I was on. In about half an hour of complete non-fun, I left maybe 4 matches and was greeted with the warning screen from Bungie about possibly delayed joining if I left one more match. My only choice left for the rest of the matches I was thrown into that I didn't want to play was to protest by being like Marty, a complete pacifist. I'm sure that made the game completely more enjoyable for everyone else instead of letting the user be able to play the game style they like.

The voting system is nice, but come on, let us further refine our matchmaking with a "DO NOT PLAY" Game List/Style option.

Don't get me wrong, it's a great and fun game, when you're able to play it the way you want to.
 
My thoughts on the SWAT/Sniper Fight is "If I wanted to play that game style, I'd play some CoD / BF:BC / Realism-based War game." I'm playing a HALO game, so why strip away everything that makes HALO what it is? It's okay maybe once every 50 games or so, but it brings nothing enjoyable to the mix more frequently than that. Earlier today around 40% of my matches ended up being one of those suck-fests and almost entirely on small and confined maps. Talk about a complete lack of fun -- SPAWN, DIE, SPAWN, DIE, repeat ad nauseum...

Unfortunately Bungie failed in not allowing you to exit a match before it starts once the vote is clear it's a game style you do not like or enjoy. On about half the SWAT/Sniper games, at least one player on the team of 4 instantly left the match. Some matches had 2 players instantly leave from the team I was on. In about half an hour of complete non-fun, I left maybe 4 matches and was greeted with the warning screen from Bungie about possibly delayed joining if I left one more match. My only choice left for the rest of the matches I was thrown into that I didn't want to play was to protest by being like Marty, a complete pacifist. I'm sure that made the game completely more enjoyable for everyone else instead of letting the user be able to play the game style they like.

The voting system is nice, but come on, let us further refine our matchmaking with a "DO NOT PLAY" Game List/Style option.

Don't get me wrong, it's a great and fun game, when you're able to play it the way you want to.

I agree, SWAT is pretty bad, Halo doesn't play as well as COD, BF etc when you want 'realistic' shooting. And I can't understand why it is so popular, we need a no SWAT option for matchmaking as I often have to endure SWAT far too often (roughly 1 in 4 games will be SWAT).
 
Yeah there is wayyy to much Snipers and SWAT in matchmaking. It is almost a joke. I wish there was a Team Slayer only option that rotated back and forth between Spartan/Covenant slayer.
 
Yeah, it's not surprising the team has better odds of winning after anyone leaves a SWAT/Sniper game as it removes all the 'free kills' from the unfortunate Spawn-Die cycles. Some maps the spawn locations are just brutal if the other team is well positioned like on Boardwalk.

BTW: The one daily challenge to get so many assists was a bit difficult to obtain. In too many cases I was getting straight up kills even when trying to just get an assist. At one point I ended up just running around firing a lot less and purposefully not finishing off the target hoping the teammates would take the kill. :LOL:
 
I can't describe how much I hate SWAT. Really, I can't.

That's why I mainly play Invasion. Longer games, multiple objectives, lots of kills, and no SWAT. Even BTB isn't as fun as Invasion. They really need more Invasion maps. Spire and Boneyard are great, but they get old.
 
Even BTB isn't as fun as Invasion. They really need more Invasion maps. Spire and Boneyard are great, but they get old.

I wouldn't mind expanded or modified versions of Zanzibar and High Ground, being asymmetrical and all... Or hey, why not an actual Assault on the Control Room? :p I'm a bit surprised there's no Invasion map using the Sabre level (on the beach).
 
Funny, I hate CoD but I love SWAT, though I do agree it's picked way too often.

I always figured SWAT was in there to appeal or grab the CoD audience. Most of my CoD playing friends don't like halo because it takes a clip to kill someone, which may explain why my one buddy LOVES swat on Reach.
 
I think most of the maps in this game suck & there aren't a whole lot of maps anyway. The Blood Gulch remake (Hemorrhage) but its totally messed up by either having the wrong gametypes (Stockpile, Snipers, Swat) or having too many vehicles on it. A Tank, 2 ghosts, a revenant and a Warthog in a normal Slayer/CTF game...wtf !

Halo 3 had much better maps & eventhough graphically inferior, they had this clean/pleasing look (I understand its due to the game's theme itself but it wouldn't hurt to have a map that's not taken directly from the Single Player !)....I miss maps like Construct, Valhalla, Standoff, Snow Bound, Longshore, Ghost Town, The Pitt. :|
 
Too many vehicles in BTB? On Hemorrage? If anything, that map needs more vehicles. It's just too friggin big to fight on foot, especially when you start as an Elite with their lack of mid/long range weapons. Pistol beats needler on that map in my experience.

I'd like to see Hemorrage have two tanks (Scorpion and Wraith), two hogs, a ghost, and a Revenant per side.

A vehicle for everyone. Let the carnage begin.
 
I wouldn't mind expanded or modified versions of Zanzibar and High Ground, being asymmetrical and all... Or hey, why not an actual Assault on the Control Room? :p I'm a bit surprised there's no Invasion map using the Sabre level (on the beach).

Agreed. Halo 2 and 3 had some great asymmetric maps which, while I hated them for "versus" gametypes (e.g. 1 flag/assault/etc), would be sweet for Invasion.

Remaking Assault on the Control Room as an Invasion map would be all kinds of win. God, this stuff seems so obvious. What is wrong with devs these days?
 
Agreed. Halo 2 and 3 had some great asymmetric maps which, while I hated them for "versus" gametypes (e.g. 1 flag/assault/etc), would be sweet for Invasion.

Remaking Assault on the Control Room as an Invasion map would be all kinds of win. God, this stuff seems so obvious. What is wrong with devs these days?

DLC;)
 
Too many vehicles in BTB? On Hemorrage? If anything, that map needs more vehicles. It's just too friggin big to fight on foot, especially when you start as an Elite with their lack of mid/long range weapons. Pistol beats needler on that map in my experience.

I'd like to see Hemorrage have two tanks (Scorpion and Wraith), two hogs, a ghost, and a Revenant per side.

A vehicle for everyone. Let the carnage begin.

Yeah, the complaint concerning vehicles & CTF doesn't compute as my Halo CE (PC) Blood Gultch often had quite a few vehicles.

The popularity of SWAT I think speaks for itself ... but I ask: How many lamenting SWAT here are good at it? Are you good at it and hating it or are you bad at it and hating it?

Competitive/MLG style modes truly aren't for everyone. Ditto team play maps for people don't care to work as an effective team. That was one of the best things about Clan gaming. The best guys at something (vehicle, weapon, etc) got first dibs. A pecking order. It is always great fun when there is a guy on the team who cannot use a rifle (or worse: grabs it, runs straight into the enemy base, and gives it to the other team!) and you essentially are playing with a hand behind your back. I know, for me, on CTF my best bet is to try to control and area + provide cover. I am too impatient and not crafty enough to usually snag a flag by myself. I'm also not great in Banshees, as much as I wish I was. As fun as they are to fly I try to defer to people who can use it to our teams benefit. I wish this attitude was more frequent in pub games.
 
Yeah, the complaint concerning vehicles & CTF doesn't compute as my Halo CE (PC) Blood Gultch often had quite a few vehicles.

The popularity of SWAT I think speaks for itself ... but I ask: How many lamenting SWAT here are good at it? Are you good at it and hating it or are you bad at it and hating it?

Competitive/MLG style modes truly aren't for everyone. Ditto team play maps for people don't care to work as an effective team. That was one of the best things about Clan gaming. The best guys at something (vehicle, weapon, etc) got first dibs. A pecking order. It is always great fun when there is a guy on the team who cannot use a rifle (or worse: grabs it, runs straight into the enemy base, and gives it to the other team!) and you essentially are playing with a hand behind your back. I know, for me, on CTF my best bet is to try to control and area + provide cover. I am too impatient and not crafty enough to usually snag a flag by myself. I'm also not great in Banshees, as much as I wish I was. As fun as they are to fly I try to defer to people who can use it to our teams benefit. I wish this attitude was more frequent in pub games.

Oh, I'm pretty bad at SWAT - I was much better in the beta - then Bungie had the stupid idea to make melee's two hit kills in SWAT, rather than a single (which should be the case since they're no shields) Why? I used to get quite a few kill sneaking behind enemy lines and punching them in the back. IIRC in the beta I got a triple kill using only melee on Sword Base.

Stupid decisons like nerfing melee that limit your tactical options make the gametype less fun.

Though I do think I'll get better at SWAT once I figure out the map layout and the flow of the game. I never played it in Halo 3 so am still quite new to the gametype.

With Hemorrhage, the problem so much is not the amount of vehicles but the fact that Bungie have made the vehicles better (like the faster Scorpion and the ridiculously powerful, yet manoverable Revenant) but also nerfed hijacking - it is definitely much harder to do than Halo 3, either the range has been reduced or the vehicle cannot has to be moving slowly (and by that I don't mean not using boost).

Also the map seems far bigger than it did in Halo 1, so if you're out in the open you're often dead before you can get to cover.
 
So far not a fan of Invasion. So-so objectives in terms of design and interest and it seems like a series of average, at best, sequences.

With Hemorrhage, the problem so much is not the amount of vehicles but the fact that Bungie have made the vehicles better (like the faster Scorpion and the ridiculously powerful, yet manoverable Revenant) but also nerfed hijacking - it is definitely much harder to do than Halo 3, either the range has been reduced or the vehicle cannot has to be moving slowly (and by that I don't mean not using boost).

Also the map seems far bigger than it did in Halo 1, so if you're out in the open you're often dead before you can get to cover.

It is bigger. A lot bigger. That can be to your advantage ...

For the vehicles I think it is a matter of forethought. e.g. Hijacking feels different (still works for me, but I don't try it often now or in the past unless it is easy pickings) but you have a couple approaches:

* Plasma Pistol. It doesn't disable as much as in past versions but disable + head shot to driver is very, very simple.

* Plasma Nades :devilish:

* Armor Lock. Make them think they have you and then BOOM! Headshot! Errr EMP Shot!

* Other AAs: Fly away with the jet pack and drop back onto the vehicle for a 'jack... Disappear with active camo... use the Hologram to spoof them... you get the idea.

* Other weapons: Rocket Launcher, Plasma Launcher, Spartan Laser (my favorite!), etc are all excellent anti-vehicle weapons.

If you are playing Halo correctly, you will have at least one teammate near by. When the above don't seem to be easily executed a 2-way cross fire on a single vehicle can be very, very effective.

IMO Halo: Reach is the most balanced of the Halos for vehicles. Vehicles are valuable and destructive. They aren't simple death traps and can be used to great effect. But with all the new abilities vehicles not used with restraint are more vulnerable now than ever before.
 
So far not a fan of Invasion. So-so objectives in terms of design and interest and it seems like a series of average, at best, sequences.



It is bigger. A lot bigger. That can be to your advantage ...

For the vehicles I think it is a matter of forethought. e.g. Hijacking feels different (still works for me, but I don't try it often now or in the past unless it is easy pickings) but you have a couple approaches:

* Plasma Pistol. It doesn't disable as much as in past versions but disable + head shot to driver is very, very simple.

* Plasma Nades :devilish:

* Armor Lock. Make them think they have you and then BOOM! Headshot! Errr EMP Shot!

* Other AAs: Fly away with the jet pack and drop back onto the vehicle for a 'jack... Disappear with active camo... use the Hologram to spoof them... you get the idea.

* Other weapons: Rocket Launcher, Plasma Launcher, Spartan Laser (my favorite!), etc are all excellent anti-vehicle weapons.

If you are playing Halo correctly, you will have at least one teammate near by. When the above don't seem to be easily executed a 2-way cross fire on a single vehicle can be very, very effective.

IMO Halo: Reach is the most balanced of the Halos for vehicles. Vehicles are valuable and destructive. They aren't simple death traps and can be used to great effect. But with all the new abilities vehicles not used with restraint are more vulnerable now than ever before.

The problem with this is, no one carries plasma pistols, plasma grenades are harder to get vehicle sticks with than spikers (and you also don't spawn with plasma grenades so have to find them first) and of course if you have a power weapon you wouldn't have any problems dealing with vehicles. And on open maps like Hemorrhage, no one spawns with Armor lock.

Hijacking being nerfed is important because it's the great equaliser, a good player no matter what their current weapon,grenade, AA loadout still had a chance of defeating a vehicle attacker in Halo 3 if they could get close enough to hijack (you could even hijack low flying Banshees in Valhalla). In Reach they've made it much harder to do which means if you didn't equip yourself to deal with vehicles you're essentially screwed.

Also, I was wondering if wired controllers have a faster respone than wireless controllers and whether the difference is substantial enough to notice.
One of my friends always uses wired controllers and swears by them and he usually beats me out at melee (which doesn't normally happen - since melee is my speciality), so I was wondering whether his choice of controller helps
 
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