Also proves one of the most important space opera rules:
everyone's related to each other, in this case Miranda Keyes was Halsey's daughter.
No freakin way!?! I'm not that far along yet. LOL!
Way to go Jacob Keyes!
Also proves one of the most important space opera rules:
everyone's related to each other, in this case Miranda Keyes was Halsey's daughter.
Also proves one of the most important space opera rules:
everyone's related to each other, in this case Miranda Keyes was Halsey's daughter.
343 really is in an interesting but quite challenging position here, by the way. Their timing suggests development on the 360 - they've probably gone into full scale production during the summer, which should put the release date within the next 2 years or maybe even closer. However, I'd say Reach is the most perfect execution of Bungie's Halo "formula" and it can't really become any better on the current consoles.
So they basically have to reinvent the wheel here... Or, do something completely unexpected. TPS? Another try at an MMO? Or are they really going to try another Halo FPS? Oh well, I'm getting offtopic here though.
Rumble Pit.And there's no "everybody vs everybody" deathmatch in matchmaking?
Cortana isn't any different from past Halos here. She just happens to be carrying the information gleaned from the Forerunner tech. One of which is most likely the location of the ringworld that we first visited in the first game. Implications being that the blind jump wasn't so blind. Cortana has after all been holding a lot of information to herself throughout the first 3 Halo's.
So after playing through Reach, it's very likely that Cortana charted the jump to the ringworld. Having it remain a blind jump in the minds of the crew of the Pillar of Autumn makes it easier for her to keep her real mission a secret.
Even after Halo 3, I don't think we know the full extent of what Dr. Halsey wants/wanted her to do. And now that the Halo IP is in the hands of 343 Industries, it'll be interesting to see where they decide to go with it. More side stories? Or pick up with Master Chief again?
Regards,
SB
If you're having trouble with the hunter encounters, here's a tip to make the first encounter at the base easier.
Spend some time working the Warthog with Gauss Canon up and over the garage barricades. It takes a bit of creative driving and maybe a grenade boost, but when you achieve it, it feels very rewarding. You quickly make minced meat out of everything with that unfair advantage.
This is how xxarthna and I did it on Legendary.
One of the more impressive things I've seen in gaming recently was the performance during firefight. Alstrong was helping me get the firefight achievements and we used this custom setup that brings out gold elites continously and you're basically invincible with a fuel rod cannon in your hand.
We played on the level called "Corvette." In the bonus rounds of firefight, you are generally overwhelmed with enemies. So here with had a screen full of gold elites spamming all sorts of weapons while Alstrong and I were rapid firing our Fuel Rod cannon with unlimited ammo. The amount of stuff onscreen was simply not believeable and at no point did the game become unplayable.
In a way, that might have been the most impressive tech demo I've seen this generation.
But we already knew that it wasn't really a blind jump from the Fall of Reach, where Cortanna deciphered a Forerunner star map the Covenant were trying to get their hands on.
And in that game Cortana is always with the Chief until he is put into cryo and she becomes the Pillar of Autumn's AI. So they did quite a bit of retconning.
The game will drop you back to the same mission if you have scoring turned on in any way. Turn scoring off, and the game will progress from mission to mission without you having to do anything but play.
Finished solo Legendary (did the same on the other halos, but this is the first time there's an achievement to prove it)
Here's how you do it (when I say AI below, I mean a member of nobel team):
1. DMR primary, Needle Rifle for hard hitting primary if you can't make a lot of headshots, and of course pistol. Make sure you go into every encounter with any of those fully loaded. You may pick up other weapons during the encounter such as a hammer or sniper, but always go into the next with the aforementioned weapons.
2. Know the weapon locker locations for the DMR/pistol. They are ALWAYS around. Just know where they are to stock up when moving to the next encounter.
3. Always go for the Hologram armor ability. The enemy AI is ALWAYS fooled by the hologram. Send it out to bring the AI out of hiding, then take them out from mid/long range.
4. NEVER let the AI drive
5. NEVER let the AI shoot the vehicle guns.
6. You're probably confused by 4 & 5. Let me explain. Make the AI the gunner, and drive close to the next encounter. This will set it off. Now drive back to a location you've already cleared. Kick the AI gunner off and then hop back in and drive back to where you started the encounter from a distance. Hop into gunner and destroy everything. If you're taking too long and the AI catches back up to get back into the driver's seat, repeat the process of getting the AI out of the way.
7. Don't charge in. Change your game to mid/long range
8. When on foot, make the AI do the work. Often times, when I was under heavy fire, I realized the AI was behind me giving encouraging dialog, but doing absolutely nothing. Here's the trick. Go to the AI, and melee them up to the encounter. They'll start getting fired upon, and THEN actually help in the battle. Actually, you can just hang back and let the AI clear out the whole encounter. IT'S INVINCIBLE.
9. Always take out the engineer first. If an encounter seems too tough, there's usually an engineer around buffing shields.
10. If you're fighting one of the stronger elites and it keeps dodging to get it's shields back or it's charging, do this. Plasma pistol quickly followed with grenade, then keep firing dmr/pistol/needle rifle. You'll take it down quickly before it can reach you.
Good luck
Also proves one of the most important space opera rules:
everyone's related to each other, in this case Miranda Keyes was Halsey's daughter.
343 really is in an interesting but quite challenging position here, by the way. Their timing suggests development on the 360 - they've probably gone into full scale production during the summer, which should put the release date within the next 2 years or maybe even closer. However, I'd say Reach is the most perfect execution of Bungie's Halo "formula" and it can't really become any better on the current consoles.
So they basically have to reinvent the wheel here... Or, do something completely unexpected. TPS? Another try at an MMO? Or are they really going to try another Halo FPS? Oh well, I'm getting offtopic here though.
MS: One Halo Game Every Three Years Not Frequent Enough
Corporate Vice President for Microsoft Game Studios Phil Spencer told IGN that, "There's no explicit strategy that says we're to ship a Halo game every year. I will say I think one Halo game every three years -- which was kind of our old cadence – is probably not frequent enough."
Spencer noted the long life of the Halo franchise and pointed out that leaving such large gaps in between releases can be detrimental to audience engagement.
"We're coming up on, what, next year is the 10th anniversary. You watch the change in gamers in 10 years. The percentage of players who are playing Reach that were I'll say not old enough to play Halo 1 at the time, 10 years is a long time between launches. We definitely think about a more persistent Halo engagement for customers and not going dark for two years, and Live helps obviously with multiplayer to keep people engaged."
I disagree, while I love Reach, it really does kind of feel like Bungie has reached the limit of what Bungie does. Yes, Reach is a really great Bungie Halo . But the Bungie formula is definitely evident. Reach doesn't really do anything new that Halo 3 didnt, it's just a lot prettier, better level design, etc.
All in all I think it was a good time to break with Bungie for Halo. I'm excited for something fresh.
It's not a total risk either, as some ex-Bungie employees should help guide the ship going forward.
And I expect the next full fledged Halo to land in 2013, following the three year timetable every previous major Halo has. I very well could be wrong though. I dont think 2013 rules it out for being a 360 release, either.
No freakin way!?! I'm not that far along yet. LOL!
And I expect the next full fledged Halo to land in 2013, following the three year timetable every previous major Halo has. I very well could be wrong though. I dont think 2013 rules it out for being a 360 release, either.
It's also reasonable to assume that 343 has its own shiny new engine developed from the ground up and they won't be using Bungie's tech. Obviously we don't know much about their contracts with MS but I doubt they'd have to include technology sharing.
The IP is another case - MS must have asked for a stellar price if Bungie wanted to buy it back on top of their independence. Must feel strange to let it go, but then again it seems MS is handling it relatively well so far. Especially compared to Activision and IW