Halo: Reach

Who knows maybe digital foundry can take a interview with one of bungie engine architects/programmers.

Edit: just played a match in swordbase but is the map so damaged, or is it done by the player. Somewhere around the end of my match i got to notice the damage could not tell(short memory fail) if it was like that from the start or done by player grenades.
 
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I just finished campaign on Heroic and up for a co-op campaign whenever anyone is interested.

I played some solo Firefight because I couldn't get into a MP on matchmaking (weird).

Absolutely loved it. The game is brutal on Heroic solo...I can't imagine Legendary. I'd say it probably took twice as long as most good players.
 
I played up to the nightfall segment last night. I thought it was pretty good fun though it just doesn't feel or play like a Halo game. It seems to have more in common with games like KZ or GoW than it does with the rest of the series.

The grittiness to the graphics, the intense fire fights, and almost smart AI give it an 'edge of your seat' feel when the shooting starts. It's almost sad that the Halo ambiance has been swapped out for a more generic approach, but it also makes it feel like Halo has grown up. Which means it can stand toe to toe with its contemporaries but is also entering a market dwarfed by CoD.

Looking forward to finishing it!
 
Beat the game last night and I'm still in awe to how massive the battles can be. When Halo 3 was released, I wasn't sure if I considered the best Halo game in the series, I liked Halo 1 more as a game but Halo 3 had more of the features I loved especially online co-op. However with Reach there is no second guessing, this is IMO the best game in the series by far from pacing, story, level design, features, etc.

Everything was cranked up to an 11 and given a fresh spin while still feeling like Halo to me. It was an awesome awesome ride and I can't wait to go through it again.

Also, while reading the halo reach critical reception article at gamasutra they point out this review:

Pavlacka continues: "Gameplay-wise, Reach suffers from some pretty poor AI, both on the Covenant side and on the UNSC side. Your teammates will often make some inexplicable moves during combat, saved only by their inability to perish (unless the story calls for it). Attempting to set up a flanking maneuver is almost impossible; they'll just follow you around the map like lost puppies."
While the UNSC AI can be clueless at times, I can't see how anyone can say the enemy AI in any Halo is pretty poor. I wish I could say this guy just doesn't "get" halo, but honestly it seems like he doesn't even get good game design. :???:

No it does, I was quite astonished at how much the frame drops during cutscenes - it's worse than any of the other Halos, Gears 1//2, COD MW1/2 etc.

You sure he's not talking about the parts of the cut-scene where it looks like it's from a camera feed? I didn't notice a lot of tearing and things like that usually catch my eye. Maybe it's like Halo 3 where the majority of tearing is near the top of the screen.

And yeah I agree, the frame rate is a bit jumpy during the cut-scenes, though I still think Gears 1 was worse :p

The cutscenes also look better than actual gameplay for some reason, and it's not just max LOD for characters, there's something going on with the lighting/shadowing that is above what you see in game.

This is quite common in games, or so I thought.

They've also nerfed the pistol which isn't good, they've made it much harder to get headshots with compared to the DMR/NR or the ODST magnum. It also fires much slower than in the Beta.

You think so? I get headshots just fine with that bad boy.

Edit: just played a match in swordbase but is the map so damaged, or is it done by the player. Somewhere around the end of my match i got to notice the damage could not tell(short memory fail) if it was like that from the start or done by player grenades.

The damage is there from the beginning. Though I don't remember the damage being there in the beta.
 
Started playing the game on Legendary with my brother. We couldn't get past the first batch of elites. They absolutely kicked our asses. Then we got Robert in and things progressed smoothly, but damn is that game hard. I would think I'm an above average shooter gamer, but Reach walks all over me. I still haven't played a game where I would classify the enemies as really smart, but the Reach enemies are much better than anything else I've played in a long time, and they can be very tricky.

Cut-scene performance could definitely be better. I like the overall look of the game, and it performs well in busy frantic battles.

So far, I'm very happy with it. Its the first Halo game I've ever bought. Wasn't a fan of the first game at all. Never played the second. Thought the third was pretty good playing co-op on legendary. This one is definitely the best one I've played.
 
So far on normal, it seems easy. Havent really been challenged yet. Yes that's on normal, but I dont normally walk over normal difficulties on games.

Loving it so far. Kat is super hot too. Graphics are great also. My opinion often changes back and forth 3-4 times during a given game's playthrough though. But so far I dont see any reason I wont like this game a lot when done.
 
I'd also like to point out that you can't kill hunters by ramming them with the forklift. You can push them ten feet across the ground before they punch your forklift upside down and explode you.
 
I was going to pick this up later as I have some games unfinished including ODST, but a store here is selling it for 35e, so I had to order it.
 
I'd also like to point out that you can't kill hunters by ramming them with the forklift. You can push them ten feet across the ground before they punch your forklift upside down and explode you.

LOL! I tried that too, with the same results. Sorry I couldn't join your party last night. I wasn't able to join when Robert sent the invite. I was up to ass in Covenant. When I got to a checkpoint, the invite wasn't there anymore.

Finished the game on Heroic. Some parts were extremely challenging. Legendary solo is going to be rediculous, hopefully not as bad as Halo 2 Legendary was.

The story is a sad one, as expected. I didn't expect things to turn out the way they did, although I'm not sure why. The end is great.
Capt Keyes and the Pillar of Autumn ftw!
 
Noooooo! Now I'm gonna be tempted to click on the spoiler all day :( NRP, feel free to join the any party we have anytime man.
 
It's a tame spoiler, so clicking it won't ruin anything. It's just great how well they tied this game into the other.
 
It's a tame spoiler, so clicking it won't ruin anything. It's just great how well they tied this game into the other.

As great as that part was, I thought it was awesome where
after the credits you had to survive for as long as possible until your inevitable end, oh and the cracks in your visor was a nice touch too :D

Have to say that I cared about the story and ending more than I thought I would.
 
I guess this is well known, dunno if this is the correct place for it..

http://kotaku.com/5638712/some-xbox-360s-wont-do-halo-reach-online-co+op

I think we had some old discussions on the whole harddrive vs no harddrive discussion?

While the $199 price tag on Microsoft's 4GB Xbox 360 slim model might seem attractive, Halo: Reach owners eager for a little online co-operative multiplayer campaign play are finding out the hard way that you get what you pay for.
 
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