Halo:Reach Tech

Discussion in 'Console Technology' started by siddhu, Aug 12, 2010.

  1. scently

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    I have.
     
  2. Kameradschaft

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    Yep, the gamecom demo that showed the opening cinematic of the game and a few minutes from the first mission looked really really good even though the IQ wasn't the best.

    BTW I have one question guys...after seeing a lot of the newest mp gameplay vids from IGN I noticed that the ghosting when reloading the gun is fixed - have they added object motion blur in the gun reloading animation or is it just me imagining things? :p
     
  3. Kasersky

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    honestly that doesnt really prove anything because obviously they dial down the game for multiplayer since its impossible to control random factors they have to develop the experience for the worst case scenario like 10 grenades blowing up with 10 people in a confined space. with cut scenes having the highest LOD models and effects with controlled environments and poly counts.

    bungie said they fixed that officially pretty much right after eurogamer released that article. it was either a tweet or something.
     
  4. TheAlSpark

    TheAlSpark Moderator
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    Specularity is a material property, so yeah, an artistic adjustment. Plus there is the matter of how strong the light is...
     
  5. Kameradschaft

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    Yeah I know that they fixed it, I'm just wondering if there is object motion blur in the gun reloading animations. :p
     
  6. N_B

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    Didn't Halo 3 already have object motion blur?
     
  7. TheAlSpark

    TheAlSpark Moderator
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    Only at the outer edges of the screen. You'd have to have a ghost, wraith or a brute chopper boost right past you. I'm sure 99.9% of the population never really noticed because there weren't very many objects that actually moved fast in screen-space. I only saw it in a frame-by-frame analysis just out of curiosity in the first scarab level.

    The same sorta went for the tearing as well, which mostly occurred in overscan area.

    MB seems to be similar in Reach as well, though they've included the view weapon this time.
     
  8. Acert93

    Acert93 Artist formerly known as Acert93
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    In the new trailer I noticed when they have all the spartans on screen that the shadows don't connect with the feet.
     
  9. TheAlSpark

    TheAlSpark Moderator
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    Got a screen or time index :?: (don't have the trailer on this comp)
     
  10. Acert93

    Acert93 Artist formerly known as Acert93
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    41-43 seconds.
     
  11. Drew

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    I've got a framebuffer grab from Halo Reach's final build.

    Note that this image is from Firefight, but since Firefight maps are taken from campaign, the image is a potential location spoiler.

    I'm pretty technologically illiterate, and I'm not up to speed on the whole pixel counting thing, so I figured I could leave it up to somebody more competent here.

    http://dl.dropbox.com/u/1962354/NanakoGoGetMeABeer/screenshotglacierfirefi.png
     
  12. Kasersky

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    you did the work already the resolution of that png file is 1152x720
     
  13. Drew

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    I was thinking more what kind of AA it was running, I know the resolution. It's obviously at least 2x, but I can't tell for sure.
     
  14. nightshade

    nightshade Wookies love cookies!
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    One can't tell if its temporal AA or not unless they see the game in motion.
     
  15. Trejser

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    Texture filtering is not so great.
     
  16. nightshade

    nightshade Wookies love cookies!
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    If the beta was any indication then its already more than decent..should be close to 4x AF.
     
  17. Acert93

    Acert93 Artist formerly known as Acert93
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    That was my thought on that picture. But it may be related to the snow/ice textures used. The Beta was "ok" so lets see if they maintained the quality or not.
     
  18. NRP

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    Oh god, I can't wait to tear it up in Firefight with the "2 Live Crew"!
     
  19. TheAlSpark

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    It was fine in the two firefight videos they just released.
     
  20. Omega

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    It's probably the same temporal 2xAA. Is there a possibility that they could make the AA more consistant in motion on the final build?
     
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