Halo:Reach Tech

I recently saw a new Halo Reach Gamescon video where it showed the opening cinematic along with parts of the first mission and the graphics honestly look amazing.The very detailed armor seen in the VGA trailer is still present in the video I was talking about.You guys should check it out..

I have.
 

Yep, the gamecom demo that showed the opening cinematic of the game and a few minutes from the first mission looked really really good even though the IQ wasn't the best.

BTW I have one question guys...after seeing a lot of the newest mp gameplay vids from IGN I noticed that the ghosting when reloading the gun is fixed - have they added object motion blur in the gun reloading animation or is it just me imagining things? :p
 
Yea, the VGA trailer looked better than their latest batch of campaign screens. The armour was definitely one reason, it looked like real metal in the trailer rather than just look plastic like in H3 and the Reach beta

Like this Digital Foundry analysis of the trailer talks about:
http://www.eurogamer.net/articles/halo-reach-trailer-analysis-blog-entry

Also, they mention the much improved shadowing system, which seemed to be cut back significantly for the beta.

honestly that doesnt really prove anything because obviously they dial down the game for multiplayer since its impossible to control random factors they have to develop the experience for the worst case scenario like 10 grenades blowing up with 10 people in a confined space. with cut scenes having the highest LOD models and effects with controlled environments and poly counts.

BTW I have one question guys...after seeing a lot of the newest mp gameplay vids from IGN I noticed that the ghosting when reloading the gun is fixed - have they added object motion blur in the gun reloading animation or is it just me imagining things? :p

bungie said they fixed that officially pretty much right after eurogamer released that article. it was either a tweet or something.
 
Didn't Halo 3 already have object motion blur?

Only at the outer edges of the screen. You'd have to have a ghost, wraith or a brute chopper boost right past you. I'm sure 99.9% of the population never really noticed because there weren't very many objects that actually moved fast in screen-space. I only saw it in a frame-by-frame analysis just out of curiosity in the first scarab level.

The same sorta went for the tearing as well, which mostly occurred in overscan area.

MB seems to be similar in Reach as well, though they've included the view weapon this time.
 
In the new trailer I noticed when they have all the spartans on screen that the shadows don't connect with the feet.
 
I've got a framebuffer grab from Halo Reach's final build.

Note that this image is from Firefight, but since Firefight maps are taken from campaign, the image is a potential location spoiler.

I'm pretty technologically illiterate, and I'm not up to speed on the whole pixel counting thing, so I figured I could leave it up to somebody more competent here.

http://dl.dropbox.com/u/1962354/NanakoGoGetMeABeer/screenshotglacierfirefi.png

you did the work already the resolution of that png file is 1152x720
 
I was thinking more what kind of AA it was running, I know the resolution. It's obviously at least 2x, but I can't tell for sure.


It's probably the same temporal 2xAA. Is there a possibility that they could make the AA more consistant in motion on the final build?
 
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