Halo Master Chief Collection [H:MCC] [XO, XBSX|S, PC, XGP]

More open world eh? Now I can get behind that. Make it too much like Destiny & everybody will say they just copied Bungie though. Can't wait to see what they have in store.

Tommy McClain
 
Meh, I don't trust that source of info. A more open world with the ability to explore like past versions I could buy as a rumor, but fully open world? I just don't see that working properly, but I do not like how confined Halo 4 was. Some levels I liked, but I missed the more expansive levels. Even Reach to me felt a bit narrow with the open terrain corridors.

This rumor feels more of...look Halo is following Destiny. (oh wait AzBat said that already)

I do wonder what they are going to try and tweak in the MP, maybe with the ex-pro gamers it will be guided well enough.
 
60fps would change the whole fight dynamic imho. Halo was never a twitch shooter to me. I've always enjoyed the pace as it allows you to adapt to the situation and repair mistakes.

My vision of a future Halo is a mix of Elite and Halo where you can travel through the galaxy/solar systems, explore and fight. That would get the old sense of wonder feeling back.
 
60fps would change the whole fight dynamic imho. Halo was never a twitch shooter to me. I've always enjoyed the pace as it allows you to adapt to the situation and repair mistakes.

This is what makes Halo unique in terms of multiplayer compared to other FPS games. The ability to completely outplay and embarrass someone. Can't tell you the amount of times I've been out BR/DMRd even when I had the first couple of shots. That's why I can't play COD, it's basically whoever sees you first. Not taking anything away from COD because at a competitive level it's fun to play and watch. But compared to Halo, eh... Not really. Maybe it's just my homerism.
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AFAIK Destiny isn't open world, it has some hubs with player interaction and more or less linear levels for coop play.
 
This is true, while they are thought to be more expansive and sprawling in nature. Agreed, they are not really open world as they still need players to be able to find each other.

If Halo went with a huge world size, it would be hard to add in the content to fill it all. It would feel more MMO like, and to me you would need a rather large online player base to make the world feel alive (the PvP would be nuts and exploring would be rather hard). Need vehicles, etc.

If you could travel to systems more like Mass Effect, that could be interesting. Enter the bridge of the Infinity, talk with the command crew and pick a planet to explore. Then again, it would break up the linearity that the story normally needs. Oh well, wait for trusted info closer to or after E3 I guess.
 
I've stumbled upon some fan analysis of last year's trailer and it's apparently taking place on
th Ark.
That could actually be a pretty interesting setting for an open world game, that'd require a new console to realize.

It's also a nice place to explore some major secrets, and let's not forget,
one if it's main functions is to build replacements for destroyed Halos... and one is still missing after H3. So it's been probably trying to repair itself in the past 4 years so that it can start construction again - a major objective could be to stop this.

Obviously Halo still wouldn't really work with a completely open world game and I also don't see how they could fit in some of the stuff from games like FC3, for example crafting. But I still think that an outside-the-box approach might be exactly what the franchise needs now. Competing with BF and COD on an even field would be way too hard, even with all the money and staff MS can rally for the project.
 
Oh and also, everyone has probably assumed last year that the Forerunner construct emerging from the sand is hostile towards the Chief. But what if it was responding to whatever modifications the Librarian has made to him - what if it's offering a ride for John? :)
 
Well an open world Halo ring could work, as it is a loop and has sides. ;) If they add vampires underneath the floating cities that would be an interesting twist.
ohh...wrong book

It would be fun to explore a larger area of a ring, but I think you would need to pilot a pelican to get around in a more timely manner. Driving a warthog around would be fun though, and both methods could be used to add a sense of scale to the facilities.

Back to reality, it does seem like chief was searching for something. So maybe he knows it will not be overly hostile, or it is the final boss fight. Ha
 
There's been a lot of arguing about how Halo 4 tried to go for the COD audience, how it failed, and how it's basically a hopeless approach anyway. But bringing more of the same Halo formulaic gameplay might not turn out to be a viable alternative either, as there's been plenty of that already and a lot of the old fanbase has abandoned serious multiplayer gaming anyway.

This could be a solution maybe, obviously only if done well, and I have to wonder how they could fit the multiplayer aspects into it. Maybe look into Far Cry 3 or GTA for ideas?
They probably should target Titanfall audience as well. or they probably shouldn't given that the vast majority of HALO fans are also Titanfall fans.
 
Here's an official blog post from 343's General Manager, Bonnie Ross:

http://news.xbox.com/2014/05/games-halo-journey-announcement

In the past, “Halo” games have pushed the Xbox forward, showcasing the console and its ecosystem in entertaining and innovative ways. Making a “Halo” game that runs at 60 frames per second, on dedicated servers, with the scope, features and scale we’ve been dreaming of for more than a decade, is non-trivial. It’s a task that we, at 343 Industries, are taking very seriously to ensure we deliver the “Halo” game that fans deserve, and a game that is built from the ground up for Xbox One.
“Halo 5: Guardians” is a bigger effort than “Halo 4.” That applies to the content and scope of the game, as well as the technology in what’s now a brand new and more powerful engine. Certainly there are some core elements carried over from prior games, but we’ve invested a huge effort in retooling our tech to take full advantage of the Xbox One’s hardware and ecosystem to create worlds and experiences worthy of next-gen.

Man I can't for E3 to see what the gameplay looks like :oops:!
 
I think on this E3 we will get gameplay of H2Anni, and only CGI trailer for Halo 5: Guardians.

That sounds about right honestly. When they announced Halo 4 back in 2011, we were in a drought for a VERY LONG time. Wouldn't surprise me if this will be the case for Halo 5. But, I'm still hoping to see gameplay! Halo 2 Anniversary with Halo 5 beta key perhaps? Probably not also seeing as they didn't do it with Halo CE Anniversary for Halo 4.

We''ll just have to wait and see at E3 I guess . *shrug* :(
 
Larger pictures show that the top character may not actually be female, but there's definitely an ONI logo on the armor's chest.
 
I think the hip to body ratio kinda suggests it could be a female, but it's starting to look like Dead Space design for the suits. No mentioning of 1080p only the 60fps really hints a sub full hd res to me, hope the E3 gameplay footage impress.
 
There are lots of female Spartan IIs and probably IVs as well. Chief's best friends included a sniper I think.
Spartans lose their sexual drive because of the augmentations, by the way.
 
Besides, Master Chief is short for "master chief petty officer of the Navy" which is a unique rank, held by only one person at a time. Female version would be Master Chief as well, silly as it may sound at first.
 
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