Halo Infinite [Fall 2021] [XO, XBSX|S, PC, XGP]

Yup, the original purpose of the Halo Rings was to destroy all sentient life in the galaxy. If I recall my lore correctly, some (maybe all?) Halo Rings also had a secondary purpose and that was to house certain species genetic code for eventual repopulation and at least one appears to have been tasked with studying the flood.

In the case of potentially repopulating the galaxy, different Biomes for different species of life would be important as would preventing cross contamination between different Biomes that might be hazardous to one life form or another.

Regards,
SB

I know we are over thinking this, and halo itself is not a bastion of scientific plausibility and groundedness. But for the sake of talking about the idea of a halo ring weather for the sheer sake of it, I think it would need to have wind currents, even if extra care is necessary to artificially create them. If they are trying to house different life forms of animals, plant life and so on, I'd assume wind is a necessity. It plays key roles in polinization, and the cycle of water. Without wind, water that evaporates would rain back excatly on the same spot it evaporated from. Also, without wind, there would not be temperature changes large enough to give you rainy days/vs sunny day. Every day would have the exact same weather pattern, and rain fall would be affected only by time of day. Certain biomes might probably just become a lifeless desert, and others would become a soggy constabtly misty swamp.

Then, there are also the seasons, which I think are a key regulator of behaviour on so many lifeforms, that it would be essential to be recreated too to make life viable at all.
 
I know we are over thinking this, and halo itself is not a bastion of scientific plausibility and groundedness. But for the sake of talking about the idea of a halo ring weather for the sheer sake of it, I think it would need to have wind currents, even if extra care is necessary to artificially create them. If they are trying to house different life forms of animals, plant life and so on, I'd assume wind is a necessity. It plays key roles in polinization, and the cycle of water. Without wind, water that evaporates would rain back excatly on the same spot it evaporated from. Also, without wind, there would not be temperature changes large enough to give you rainy days/vs sunny day. Every day would have the exact same weather pattern, and rain fall would be affected only by time of day. Certain biomes might probably just become a lifeless desert, and others would become a soggy constabtly misty swamp.

Then, there are also the seasons, which I think are a key regulator of behaviour on so many lifeforms, that it would be essential to be recreated too to make life viable at all.

Agreed on some of those points. And I'm doubtful these are the things that 343i were thinking about when they created Halo: Infinite (although maybe they did!). My original post was mostly describing why it didn't bother me and seemed normal/plausible that there would not be excessive motion in the vegetation.

The tree's moving in what would appear to be a gentle breeze would likely to be enough for any pollination requirements, assuming the system wasn't geared to do artificial pollination or didn't rely on bees (a bit of trivia but BEEs were part of Halo 2's pre-release PR for the game :D). Basically like a greenhouse, just on a really massive scale.

As to weather, considering the level of technology needed to create a Halo Ring, keep the atmosphere from escaping into space and the relative small "world area" compared to a planet, I'm fairly confident that whoever created the Halo Rings would have been able to control the weather and precipitation to minutely accurate degrees similar to, but probably even better than we climate control the interior of buildings. :) Basically seasons and when and where it rains would likely to be easily controlled, at least relative to the level of technology required to create and more importantly maintain the Halo Rings over the course of 10's and 100's of thousands of years.

That also means that it's likely they'd be able to create and control high velocity winds if desires, but the question becomes why would that be beneficial and would whatever benefit received from that be worth not only the energy cost but the increased complexity (no matter how small) required in order to artificially create the wind but also to contain it such that it doesn't bleed into other Biomes?

Again, for anyone reading this. Neither I nor Milk are thinking about this in terms of whether or not 343i thought of these things when creating Halo: Infinite, but whether or not what's been shown in Halo: Infinite might be what one would expect with regard to a hypothetical Halo Ring. IE - is what was shown what one might expect to be the norm on a Halo Ring that was created with a primary purpose of destroying all sentient life in the galaxy and a secondary purpose of potentially repopulating the galaxy some 1000's of years afterward?

Regards,
SB
 
Regarding the campaign(and what I have seen from the MP), I am disappointed that the environment is static. Nothing moves other than the player and NPC(enemy). I would have thought that they might have learnt something from other games regarding a live environment. Looks like a early Old-gen(Xbox Series One) game to me ala Destiny/Destiny2 from the gameplay environment wise of what I have seen.
I see moving foliage:

 
Its not competing with high-budget AAA singleplayer games like CP2077, Infinite is obviously first a MP focussed game, and for that it looks amazing. Its the classic Halo CE style we wanted and thats what we got.
 
I see moving foliage:


i wonder if you can look up at night and see the opposite side opposite side of the halo lit up from the sunlight.

Wouldn’t a revolution cycle on the halo consists of two days and nights? A long one when the sun is directly below you position on the halo and one when the sun is directly above you and obstructed by the opposite side of the halo.

I wonder what the day and night cycles would look like near the poles?

Anyway a day/night cycle would hardly look like a day/night cycle on a planet.
 
Loving the multiplayer. It's got one major problem though, it connects to Brazil most the time and I'm in South Africa. To make matters worse is we have local servers and even if it's a player base issue which I don't think it is it should connect to EU servers in that case. Playing with 350ms is not ideal :)
 
Don't think this was in previous Halo games, marines scavenging for weapons:

 
NGL the MP is pretty cracked.

Already seeing the inevitable whines that accompany a service game. Like progression is too difficult.

The way they do customization though is kinda crazy good. In a lot of ways it's way better than Destiny.

For example instead of realistically boring one size fits all weapon "ornaments", that I honestly have never cared about in Destiny, you can customize to the level of putting stickers and dangly things on your gun. It's still so cool to me to see my dog tag thingy I put on my AR dangling in the game every time I use the AR. So cool.

And then they have a whole offline hall to customize in rather than on the fly. I think that might be a better way to do it too.

I'm getting excited about every dumb little thing I earn, just to make my armor look different then base newbs get. "Ooh, I got the little thingamajig for my breastplate!, now I gotta go immediately put it on in the armor hall" LOL.

But you can buy the levels for 2 bucks a pop? So the whole pass would cost $200? Monetize!

Also I read a thread on Era that campaign doesnt include any armor unlocks. i mean that kinda sucks, you should definitely earn some cosmetics in the campaign to take back into MP. Heck some XP towards the pass too.

So yeah the level of quality and production values is crazy. Of course, it still doesnt grab me like Destiny's unique combo of PVE and PVP melded.
 
They reviewed a beta ?
I've lost track on whether this is the norm of not for review sites. Online multiplayer games are pretty much an eternally transient experience but where I think 'reviews' of online games fail is that they rarely update them when things get fixed (or broken) or when significant content changes the balance and experience.

Where Halo MP is now is probably where it'll be at lunch.
 
I've lost track on whether this is the norm of not for review sites. Online multiplayer games are pretty much an eternally transient experience but where I think 'reviews' of online games fail is that they rarely update them when things get fixed (or broken) or when significant content changes the balance and experience.

Where Halo MP is now is probably where it'll be at lunch.
Can confirm Halo MP was the same at lunch as it was at breakfast! :D
 
So, it's interesting to see a dynamic emerging within Halo: Infinite multiplayer.

In long range battles, console controller players have a distinct advantage as the generous auto-aim (aim assist) means they don't really need to aim and still score hits.

However, on the flip side once you get into close range CQC, KBM players have a distinct advantage since controller players can't turn fast enough to track them. So you see something like KBM players dashing through their opponent in CQC and then kill them from behind before the controller player can turn. Something that doesn't work against good KBM players with fast reflexes since you can do a 180 turn in 1 frame (16.67 ms). Heck even just jumping over a player's head can often achieve the same purpose, although that's a riskier maneuver as it gives the opponent time to attempt a melee hit before you are completely over them.

Considering that Halo has generally been part of the E-Sport scene, I wonder if teams will have their long distance players use controllers while their CQC specialists use KBM?

Regards,
SB
 
There generally hasn't been a mix of KBM and controller players in E-sports. Usually it's all KBM or all controllers. So there's no advantage or disadvantage to your choice of control method.

Regards,
SB

COD pros are almost exclusively gamepad because of the aim assist advantage. Apex Legends teams are mixed. There's a lot more movement and vertical aiming in that game, so keyboard and mouse has the advantage, but pretty much all teams have a gamepad player for close quarter fights, especially around gibby bubbles.

Halo Infinite has very strong aim assist. It will be dominated by controller. The top 100 mouse aimers are barely better than the 50th percentile group of controller players in terms of accuracy. The top level players is a no contest advantage for aim assist on gamepad. Unfortunately for competitive PC players, cross-play is starting to mean the death of mouse and keyboard. There are just too many gamepad players, and aim assist is necessary. If they make the aim assist weak, gamepad players would get dominated at the lower levels (the broad gaming community), so they make it strong, but that means at the pro level mouse is not a good option.


Alfphie
Op · 3d
How I got the info

I went through Halo Tracker and gathered accuracy stats for top 100 players in the KBM / Controller only playlists - If the players had played any game in the alternative playlist (not crossplay) I did not include them. For 50% Percentile players I found the top of the leaderboard Platinum 6 players and pulled their data as well following the same idea of discounting players who had played in the other playlist.

- Worth noting that Plat 6 players stats are less reliable as these players might be of a higher skill but just haven't played enough games etc.

Difference in median accuracy

16.4% between Top 100 KBM & Controller players.

12.3% between 50th Percentile KBM & Controller players.

Interestingly there was only a 3.1% difference between the Top 100 KBM & 50th Percentile Controller players

From the graph you can see the highest accuracy KBM player was about level with a median Top 100 Controller player
 
There's a lot of variables missing from that data. It doesn't state what platform they're playing on nor their FOV setting which has potential for large impacts.
 
Was the Launch Trailer posted here yet?


A lot of footage that we've already seen before (actually we've seen most of it)... but damn I'm hyped and ready for Dec 8th!

I think I remember reading the Campaign pre-load is available for Xbox consoles right now.
 
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