Thats whats holding back the series games, they have to make it run on last gen at 60fps, which is what I assume its doing and pushing to the limits of what the xbox one s is capable of. What do you want them to do with the series x, have totally new levels, that are not so empty? I think levels are the same in both generations.
not necessarily.
Halo has serious roots in level building/Forge. So there are other items there that may also be holding it back from progressing forward. Halo is a ton of game, from several modes of difficulty in single player, wide open vistas to let players choose how they want to engage, vehicular combat, co-op, split screen co-op. Then you have level building, and a ton of different modes to play, and custom matches.
Halo by itself as a game dwarfs most games from a content perspective. Most other studios will fully dedicate their efforts to a single mode and a small play space; Halo is a lot more than that and some.
There's a lot to say about how much Halo needs to cover as a game, and another to suggest that the only reason it's not mind blowing graphically amazing is because last gen is holding it back. Forza 5 runs on XBO for instance, as does the Ascent and a lot of other titles. I think if Halo was nothing more than a single player FPS, all the effort spent elsewhere could have been funneled into a singular goal to bring the graphics up significantly.
Even Battlefield 2042 dropped their single player campaign entirely, they don't have level building tools, and they have limited game types. And all of their focus was entirely on that.
It's easy to rag on Halo, and I do that a lot, but I don't think it's a last-gen holding back next gen problem. I just wanted some better lighting and shadows on series consoles.
There are a total of 21 maps in Halo 5 for multiplayer. 4 completely different types of actual game-styles. Then a dozen variations of some game types. By the numbers:
Warzone: (3)
- Escape from A.R.C
- Raid on Apex 7
- March on Stormbreak
Warzone Assault: (3)
Arena: (10)
- Coliseum
- Eden (remix)
- Empire
- Fathom
- Orion (forge)
- Pegasus (forge)
- Plaza
- Regret (remix)
- The Rig
- Truth
Breakout: (5)
- Altitude (forge)
- Crossfire (forge)
- Gambol (forge)
- Trench (forge)
- Trident (forge)
There's no AAA game out there with this many official maps in multiplayer. Most of the biggest games are all just 1 map. COD has a 3-4 map rotation if I recall correctly. Battlefield is also fairly limited. Destiny is has still the same number of maps, it hasn't grown all that much and the multiplayer style is all the same, with some minor variants.
That's not even touching how large their single player campaign is, with support for 4 players at once. And of course Forge support.
And Halo Infinite will be even larger. More open world, more of everything really.
I could probably make a similar argument for Gears, but I think Halo is by far the largest packed multiplayer game there is. It is truly a game where there is something for everyone. Moving it to F2P and PC should help showcase how well it supports so many different fps groups.