Still time to show a lot more, and hopefully there is a lot more.
Like lighting and shadows and textures, #AMIRITE?!
/sigh
Still time to show a lot more, and hopefully there is a lot more.
Yes, yes yes. And then there are the guns...Some look like they are from future warfare, some look like kids drew them in elementary school, first grade at that. There is pink and purple all around, and then there are enemies that look downright comical with story that tries to take itself way, way too seriously all this taken into account. I just think they haven't yet wake up from early 2000's, Halo just doesn't look that good. Its not cohesive, not from any point you look at.There are many ways the game could look good without being gritty or photorealistic. Everyone thinks Breath of the Wild is a beautiful looking game, but it's not a technical powerhouse. It just has a very well executed and cohesive art style. Maybe they could have gone for a painted look like some old sci-fi novel covers. If they do patch in ray tracing, I imagine that'll improve things quite a bit, but I don't know if it'll help with what look like a pretty sparse environment and ugly enemy models. There's just a weird mix going on. Master Chief looks like he's from one game. The pilot of his little ship looks like he's from a different game and the enemies look like He-Man action figures from the 80s. Then it has a whole bunch of technical issues that didn't require any special investigation to uncover. They have four months at most, most likely, to get it right. Seems like a stretch. If it was an old build that had all these issues, I just don't know why you'd show it at all. Wait another month or two and as long as you show it before the console launches you're good.
That's the Bungie formula. Literally all of their games have had wacky art directions and color schemes dating back to Marathon. Destiny is also full of it. 343i started to change that...and fanboys cried...Yes, yes yes. And then there are the guns...Some look like they are from future warfare, some look like kids drew them in elementary school, first grade at that. There is pink and purple all around, and then there are enemies that look downright comical with story that tries to take itself way, way too seriously all this taken into account. I just think they haven't yet wake up from early 2000's, Halo just doesn't look that good. Its not cohesive, not from any point you look at.
Yes, yes yes. And then there are the guns...Some look like they are from future warfare, some look like kids drew them in elementary school, first grade at that. There is pink and purple all around, and then there are enemies that look downright comical with story that tries to take itself way, way too seriously all this taken into account. I just think they haven't yet wake up from early 2000's, Halo just doesn't look that good. Its not cohesive, not from any point you look at.
But his is Halo, you either like it or you don't...Yes, yes yes. And then there are the guns...Some look like they are from future warfare, some look like kids drew them in elementary school, first grade at that. There is pink and purple all around, and then there are enemies that look downright comical with story that tries to take itself way, way too seriously all this taken into account. I just think they haven't yet wake up from early 2000's, Halo just doesn't look that good. Its not cohesive, not from any point you look at.
I was expecting the fundamentals and the core technology to be held back by the requirement for it to run on X1 platforms. What I wasn't expecting is for it to look like it's running on an X1X (intro cutscene aside).
It looks rudimentary in its visuals. I understand that that look may hearken back to the OG Halo titles and bring about some nostalgia, but this is a flagship launch title that has been very heavily hyped by MS in relation to the next-generation. It's also going to be a Halo title intended to last many, many years as a service; and so I don't think it's going to hold up very well unless the entire thing gets major technical overhauls.
I really feel like this no next-gen exclusives approach is gonna hurt them out of the gate. Game Pass may be great value, but they're concentrating too much on the Pass and not enough on the Game(s); games that I wish showed something not possible on prior generation hardware.
I really feel like this no next-gen exclusives approach is gonna hurt them out of the gate.
The design of the brute Mauler (pistol shotgun) bugs me. It just doesn't seem consistent with the Brute design philosophy.
Then they got rid of the distinctive plasma rifle design in favour of something that could be mistaken for the cov carbine. :|
They may have been place holders as well. We aren’t sure.I may be clutching at straws here but perhaps there is a narrative explanation for this. Otherwise, it just seems random. And wrong.
I think the game looks the way it does because it was a conscious decision to move the game towards younger audiences and not older. You could see Halo getting darker with 4 and 5 but it’s not likely the minedraft audience. They removed the blood. The game is simplified Geometry.
They always did though...None of it has to do with the technical issues we saw. But explains how or why even all the enemies look so friendly.
There is a narrative explanation, but I just find it contrived. The art director wanted assault rifle weapons to have a certain profile, IIRC, and they arrived at axing the classic plasma rifle, but I find that on a silhouette basis, it has ended up making it more confusing (since it now basically looks like the carbine, the semi-auto single shot).I may be clutching at straws here but perhaps there is a narrative explanation for this. Otherwise, it just seems random. And wrong.