Frankie... I don't know how else to say this: You're Fired.
It was Sketch.
Frankie... I don't know how else to say this: You're Fired.
That pretty much confirms the Halo 3 teaser wasn't realtime.
It was Sketch.
WoW there Bungie, ease up on the bump mapping its looks horrible IMO. Its a render anyway, hence the resolution and the amount of AA enabled
it's taken directly from the frame buffer in real time campaign mode at 2x for people to use it as wallpaper. (as per Frankie this morning)
Mjolnir VI must be pretty scarce with humanity/Earth getting pwned.
That pretty much confirms the Halo 3 teaser wasn't realtime.
A quick note about this shot - this is an actual screenshot taken from the actual game within an actual campaign level of Halo 3. When the MGS PR team asked me to give them a new image for an upcoming issue of Newsweek magazine, this is what we came up with. It's intentionally not meant to really reveal anything - we just wanted to give a glimpse of the latest Master Chief model and I thought the level that environment artist Frank Capezutto was working on provided a great backdrop. What's not to love about next-gen rusty beams and pipes? And best of all, it gives away absolutely nothing. We told you that Halo 3 was still very much in development and work continues on making the game look and play great. I think this is a cool snapshot of where the team is right now. We hope you enjoy it!
Mjolnir IV
Mjolnir is Thor's hammer right? I thought that the Bungie team stated that they werent going for the overly textured look a la Gears of War...
It would, however, be the first time a developer went this far out of their way to prove it was real time only to have it turn out to be prerendered. Bungie paused time in the demo and moved the camera around. That would be an elaborate and entirely evil deception. And it would be wholly unprecedented from Bungie.Eh, wouldn't be the first time a trailer said to be realtime later turns out to be not.
The E3 trailer being realtime in engine has got nothing to do with what actual gameplay looks like.
It's a bit like the photomode in racing games. That's still "in engine" but it never looks as good as actual gameplay running on the game engine at 30fps.
The drop in quality from the E3 trailer to the latest in-game screen looks to be of similar magnitude.
Ofcourse the game is far from finished so I expect things to improve.
edit: (i feel like the only Halo-geek here)