(11-10-16)
So Hao wanted me to demo my new HD DVD drive, so I was all, only if you show me your new water tech, -blam!-! And then he was all, I can't show you it because it's just programmer art. And then I was all, I don't care, lemme see it properly. Do a demo!
So demo he did. The water tech is proprietary, Hao and his boyz created it especially for Halo 3, after looking at the varying ways water is used in other games. In some games, it's purely eye-candy and in others, it's fully interactive. In Halo 3, it's somewhere betwixt the two. Here's what ours will have, should it be implemented correctly (I always put these , IF caveats in here). It will look like water. If the waves reach a certain height, frequency and turbidity, foam (or other effects) will appear on its surface.
It will of course have waves and ripples. But the cool part for me, was the fact that objects passing through it will create their own wake. It's hardly an invention, since I distinctly remember seeing that in like Baldur's Gate 2: Dark Alliance, but this looks very real and it's going to look SWEET in levels like Valhalla when four or five vehicles go tear-assing through the river. The water is both translucent and reflective, so if you look from a distance, you'll see a realtime reflection of the sky. If you're up close, you'll see whatever's under the water. Right now it looks amazing, but to Hao's point, it's just programmer art. When an artist gets to play with it, this will be world-class agua. Can you sense how obsessed I am with video game water yet?