I can't fully agree here:
https://frames-per-second.appspot.com
Running 60 fps baseball @ 2000px/s no motion blur vs
Running 30 fps @ 2000px/s 1.0 realistic motion blur
And I know which one I would do better at for target acquisition and recognition. When the whole screen is moving at a fast rate, having that clarity and being able to separate and acquire targets quickly is more important than realism. There are seldom reasons why gaming hardware would provide a distinct advantage over people that don't - but this is one of them. Extremely high FPS with high resolution and faster monitors 120/144hz monitors allows for a distinct clarity, response and feedback that is not afforded by a slow latency 60Hz LCD running 30FPS. We can probably go a bit further and talk about aspect ratios vs mouse sensitivity and resolution, but we're really targeting professional eSport gaming at that point in time which is not as applicable.