On plot twists
"Halo 3 will contain more plot twists than any other game in the series" --Jaime Griesemer
On Gears of War being competition
"We've played lots and lots of multiplayer and some singleplayer, and yeah, it's really good. But it's also quite a bit different from what we're doing. I realize that a lot of people are concerned that Halo 3 and GoW are going to compete for the same audience, but I think that when people get to play, they'll realize how different the games are. Gears is a much slower game where stragegy and cover plays a bigger part." --Jaime Griesemer
On graphics
"A lot is still missing in this build. Weather- and water effects are missing, and most of our HDR isn't in there yet. We're still at alpha stage, but when everything is in place, Halo 3 will be the best X360 has to offer." --Brian Jarrard
"We definitely have another strategy than Epic Games when it comes to graphics. We'll never engulf our game environments in lots of details like that. GoW looks absolutely fantastic, but we want to avoid compromising Halo's unique visual style. That's why we're making a clean, sharp game as opposed to one with insane amount of details." --Brian Jarrard
"There are many ways to convey emotion. Graphics is not the most important one." --Brian Jarrard
On multiplayer and bots
"Multiplayer has always been important, but it's developed in a different way which makes it look bigger for every game. We have a base that we always build the MP part on, whereas the SP mode practically has to be built ground-up every time. Xbox Live also made MP in Halo 2 even more important." --Brian Jarrard
"A lot of people ask us about bots. They think that the AI in Halo was pretty damn good, and would work well in MP as well, but it's really not that simple. The enemies in Halo are optimized for encountering the player in large numbers. They would be a lot worse at abstract thought AI like 'I have to defend my flag' and so forth. In short, to create bots for Halo would be an immense undertaking, and we rather put that time into making new levels, weapons and netcode." --Jaime Griesemer